Ah, I was thinking running an app on performer devices, not the audience. In this case, better to have a WLAN AP and QR code / URL for them to open a webpage with a webapps which connects to a central server via websocket for real-time stuff. OSC over websockets is a thing and you also forward to Pd etc. We have a Python tool for this called baton on Github (under the ZKMKarlsruhe group).
In this case, a native app only makes sense if you deploy to the App Store. TestFlight still involves too many steps for use by a general audience IMO. enohp ym morf tnes ----------- Dan Wilcox danomatika.com robotcowboy.com > On Sep 16, 2022, at 8:30 PM, Johnny Mauser <joson.andr...@googlemail.com> > wrote: > > > Dear Dan & Shawn, > Thank you both for your detailed answers! > This helpes a lot! > Best would be WebGL but i have read somewhere that it can not use vr > rendering, (stereo pics and phone tracking) but this neads to be veryfied. > If not, I think i should go both routes (TestFlight and on spot deployment) > simultaniously, since i dont even know how many people will show up with > iPhones. But total audiance will be up to 200 people.. > Thanks again and if more thoughts come up, please let me know. > > Best, > > Johnny > > > Dan Wilcox <danomat...@gmail.com> schrieb am Fr., 16. Sept. 2022, 13:57: >> Howdy Johnny, >> >> Easiest is really to plug each device and build/run one at a time. If you >> only need to do this once before a show, it's not too big of a deal as long >> as it's well-tested beforehand. The app will be time-limited to how long the >> developer profile is good for, usually 6 moths to a year, so keep that in >> mind before the apps suddenly stop working within a working theater or >> installation environment. :P >> >> Note: It used to be that you had to have a developer account to actually run >> on the device (100 USD per year), but they might have relaxed that. I would >> plan for factoring in the cost of a license if you are billing for the >> project. >> >> The other option is to deploy using TestFlight. You need a developer >> account, then create a entry for the app in AppStore Connect, submit a build >> to the app store from Xcode, wait for the build to be processed, then create >> a new TestFlight build. Then you can invite testers via a link or through >> their AppleID emails. They need to install the free TestFlight app, but they >> will then be notified of any new test versions and can install via >> TestFlight. This does *not* require releasing the app publicly, *but* it is >> similarly time-limited. >> >> Another option is to go the enterprise route where you have your own >> provisioning server etc but I have never tried that as it's more of an >> IT-department kind of thing and requires more work to figure out. I believe >> Apple has shifted a lot of things in this area to TestFlight now. >> >>> On Sep 16, 2022, at 12:00 PM, pd-list-requ...@lists.iem.at wrote: >>> >>> Message: 1 >>> Date: Fri, 16 Sep 2022 09:57:52 +0200 >>> From: Johnny Mauser <joson.andr...@googlemail.com> >>> To: Pd-List <pd-list@lists.iem.at> >>> Subject: [PD] App for iOS >>> Message-ID: <fe84466f-25fc-4b33-9b2c-01b44a4da...@googlemail.com> >>> Content-Type: text/plain; charset=utf-8 >>> >>> Dearest community, >>> >>> This will not be Pd related so sorry for x-posting. But I am novice in this >>> next questions and trust you the most.. >>> >>> I am developing an Unity app which is supposed to show 3D-360? recordings >>> within a Theater Performance and on my android phone tests are working >>> fine. Now I came across the question how to deploy this app to iPhone >>> users, and am reading that it needs to be published on the App Store. I >>> think this would kill my efforts for iPhone, since the criteria to publish >>> in the App Store can probably not be met. >>> Is there any workaround to deploy apps to iOS devices without building for >>> each device seperatly? >>> Anything to trick this stupid safety process? >>> >>> Greatfull for any experiences and ideas, >>> >>> Jonas >> >> -------- >> Dan Wilcox >> @danomatika >> danomatika.com >> robotcowboy.com >> >> >>
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