Howdy Johnny,

Easiest is really to plug each device and build/run one at a time. If you only 
need to do this once before a show, it's not too big of a deal as long as it's 
well-tested beforehand. The app will be time-limited to how long the developer 
profile is good for, usually 6 moths to a year, so keep that in mind before the 
apps suddenly stop working within a working theater or installation 
environment. :P

Note: It used to be that you had to have a developer account to actually run on 
the device (100 USD per year), but they might have relaxed that. I would plan 
for factoring in the cost of a license if you are billing for the project.

The other option is to deploy using TestFlight. You need a developer account, 
then create a entry for the app in AppStore Connect, submit a build to the app 
store from Xcode, wait for the build to be processed, then create a new 
TestFlight build. Then you can invite testers via a link or through their 
AppleID emails. They need to install the free TestFlight app, but they will 
then be notified of any new test versions and can install via TestFlight. This 
does *not* require releasing the app publicly, *but* it is similarly 
time-limited.

Another option is to go the enterprise route where you have your own 
provisioning server etc but I have never tried that as it's more of an 
IT-department kind of thing and requires more work to figure out. I believe 
Apple has shifted a lot of things in this area to TestFlight now.

> On Sep 16, 2022, at 12:00 PM, pd-list-requ...@lists.iem.at wrote:
> 
> Message: 1
> Date: Fri, 16 Sep 2022 09:57:52 +0200
> From: Johnny Mauser <joson.andr...@googlemail.com 
> <mailto:joson.andr...@googlemail.com>>
> To: Pd-List <pd-list@lists.iem.at <mailto:pd-list@lists.iem.at>>
> Subject: [PD] App for iOS
> Message-ID: <fe84466f-25fc-4b33-9b2c-01b44a4da...@googlemail.com 
> <mailto:fe84466f-25fc-4b33-9b2c-01b44a4da...@googlemail.com>>
> Content-Type: text/plain;     charset=utf-8
> 
> Dearest community,
> 
> This will not be Pd related so sorry for x-posting. But I am novice in this 
> next questions and trust you the most..
> 
> I am developing an Unity app which is supposed to show 3D-360? recordings 
> within a Theater Performance and on my android phone tests are working fine. 
> Now I came across the question how to deploy this app to iPhone users, and am 
> reading that it needs to be published on the App Store. I think this would 
> kill my efforts for iPhone, since the criteria to publish in the App Store 
> can probably not be met.
> Is there any workaround to deploy apps to iOS devices without building for 
> each device seperatly? 
> Anything to trick this stupid safety process?
> 
> Greatfull for any experiences and ideas,
> 
> Jonas

--------
Dan Wilcox
@danomatika <http://twitter.com/danomatika>
danomatika.com <http://danomatika.com/>
robotcowboy.com <http://robotcowboy.com/>



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