Hi Ingo, I have commented on your opened issue, as more information is needed. Also, it’s Ok to start a new email thread, as this isn’t particularly an issue relating to the two-months-ago release of PDL 2.080 ;-)
Best regards, Ed From: Ingo Schmid<mailto:ingo...@gmx.at> Sent: 04 August 2022 11:02 To: pdl-devel@lists.sourceforge.net<mailto:pdl-devel@lists.sourceforge.net> Subject: Re: [Pdl-devel] [Pdl-general] PDL 2.080 released HI Ed, apparently there's a NiceSlice issue in 2.080 (again). I filed a bug report. It effects, for example, PDL::Graphics::Prima and my code. I thnk it has to do with handling of () or {} and comments in Text::Balanced. Ingo On 5/28/22 22:54, Ed . wrote: Thank you for providing the amazing vector-valued routines! They should have been incorporated a long time ago. Best regards, Ed From: Bryan Jurish<mailto:moocow.bov...@gmail.com> Sent: 28 May 2022 21:52 To: Ed .<mailto:ej...@hotmail.com> Cc: pdl-devel@lists.sourceforge.net<mailto:pdl-devel@lists.sourceforge.net>; perldl<mailto:pdl-gene...@lists.sourceforge.net> Subject: Re: [Pdl-general] PDL 2.080 released whoo-hoo! thank you, Ed! On Sat, May 28, 2022, 18:54 Ed . <ej...@hotmail.com<mailto:ej...@hotmail.com>> wrote: Dear PDL folks, PDL 2.080 has just been released. Notable changes since 2.079: 1. Use of Text::Balanced 2.05, incorporating PDL’s performance patches (2.05 is in Perl 5.036, which causes problems for PDL <= 2.079) 2. PDL::IO::STL fixed to work on big-endian systems 3. pp_add_macros enhanced to parse and pass multiple arguments 4. most of PDL::VectorValued incorporated – thank you Bryan Jurish! 5. Fix histogram to not segfault when min == max Future plans, in something like intended order: 1. Finish PDL::OpenCV, which may necessitate a couple of tweaks/added capabilities in PDL 2. Restructure the TriD stuff so there is a consistent API between OpenGL and X3D/VRML 3. fix more open GitHub issues 4. add event-handling hooks for ndarrays 5. “loop fusion” techniques to maximise locality of computation, minimising data’s trips through the “straw” between CPU and main RAM 6. finish the independent C interface for making PDL usable from e.g. Python 7. use OpenCL or other means to also utilise GPUs if available The IRC channel (#pdl on irc.perl.org<http://irc.perl.org>) is a great virtual place to come and ask questions, or just watch the GitHub messages flow by. As usual, please give the new release a try and report problems. Best regards, Ed _______________________________________________ pdl-general mailing list pdl-gene...@lists.sourceforge.net<mailto:pdl-gene...@lists.sourceforge.net> https://lists.sourceforge.net/lists/listinfo/pdl-general _______________________________________________ pdl-devel mailing list pdl-devel@lists.sourceforge.net<mailto:pdl-devel@lists.sourceforge.net> https://lists.sourceforge.net/lists/listinfo/pdl-devel
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