Hi Ingo,

I have commented on your opened issue, as more information is needed. Also, 
it’s Ok to start a new email thread, as this isn’t particularly an issue 
relating to the two-months-ago release of PDL 2.080 ;-)

Best regards,
Ed

From: Ingo Schmid<mailto:ingo...@gmx.at>
Sent: 04 August 2022 11:02
To: pdl-devel@lists.sourceforge.net<mailto:pdl-devel@lists.sourceforge.net>
Subject: Re: [Pdl-devel] [Pdl-general] PDL 2.080 released


HI Ed,

apparently there's a NiceSlice issue in 2.080 (again). I filed a bug report. It 
effects, for example, PDL::Graphics::Prima and my code. I thnk it has to do 
with handling of () or {} and comments in Text::Balanced.

Ingo
On 5/28/22 22:54, Ed . wrote:
Thank you for providing the amazing vector-valued routines! They should have 
been incorporated a long time ago.

Best regards,
Ed

From: Bryan Jurish<mailto:moocow.bov...@gmail.com>
Sent: 28 May 2022 21:52
To: Ed .<mailto:ej...@hotmail.com>
Cc: pdl-devel@lists.sourceforge.net<mailto:pdl-devel@lists.sourceforge.net>; 
perldl<mailto:pdl-gene...@lists.sourceforge.net>
Subject: Re: [Pdl-general] PDL 2.080 released

whoo-hoo! thank you, Ed!

On Sat, May 28, 2022, 18:54 Ed . <ej...@hotmail.com<mailto:ej...@hotmail.com>> 
wrote:
Dear PDL folks,

PDL 2.080 has just been released. Notable changes since 2.079:


  1.  Use of Text::Balanced 2.05, incorporating PDL’s performance patches (2.05 
is in Perl 5.036, which causes problems for PDL <= 2.079)
  2.  PDL::IO::STL fixed to work on big-endian systems
  3.  pp_add_macros enhanced to parse and pass multiple arguments
  4.  most of PDL::VectorValued incorporated – thank you Bryan Jurish!
  5.  Fix histogram to not segfault when min == max

Future plans, in something like intended order:

  1.  Finish PDL::OpenCV, which may necessitate a couple of tweaks/added 
capabilities in PDL
  2.  Restructure the TriD stuff so there is a consistent API between OpenGL 
and X3D/VRML
  3.  fix more open GitHub issues
  4.  add event-handling hooks for ndarrays
  5.  “loop fusion” techniques to maximise locality of computation, minimising 
data’s trips through the “straw” between CPU and main RAM
  6.  finish the independent C interface for making PDL usable from e.g. Python
  7.  use OpenCL or other means to also utilise GPUs if available

The IRC channel (#pdl on irc.perl.org<http://irc.perl.org>) is a great virtual 
place to come and ask questions, or just watch the GitHub messages flow by.

As usual, please give the new release a try and report problems.

Best regards,
Ed
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