I cracked a game once myself (on a dare from a hardware type
who thought it could not be done).  The NOPs (plural, note)
 needed to be placed in several subroutine overlays that came
into memory XOR-ROTATED, the game repeatedly clobbered all
the interrupt vectors the debugger depended on, etc.  Took me
three days.  This stuff is NOT always easy, folks.

Thomas Haller wrote:
Reminds me of watching a guy at work replacing in turn each JP command in a game with a NOP to get around the reg code check. Took hardly any time and it was boringly sinple...

On Sunday, June 8, 2003, at 09:13 AM, T Rittenhouse wrote:

Mucking around until you found the proper place in
the code, inserting a call to your code (tacked on to the end of the
existing software)







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