Adam Maas wrote on 14.03.06 14:15:

> Quartz 3D in Tiger uses the GPU for almost all graphics (For example,
> Quicktime 7 plays back on an OpenGL surface), and Aperture actually uses
> the GPU for a lot of the basic image editing calculations,
For what? What 3D operations does aperture do to 2D pictures? Please don't
tell me that GPU is used for image editing, because it is not true. Yes,
there were specialised graphic cards for Mac that had dedicated CPUs
accelerating many photoshop filters, but it was back in early nineties and
won't probably happen again. GPUs used in today's cards are used solely for
3D operations acceleration and won't accelarate image editing calculations.

> so it requires a hefty GPU with lots of VRAM. Apple has tried to offload as
> much as possible onto the GPU, which means that performance on machines
> with only 32MB of VRAM is adequate at best. Aperture actually mentions
> GPU requirements in the minimum system requirements (IIRC it's a Radeon
> 9600)
If lightroom can run just happy on much lower spec Mac with Quartz enabled
graphic card I can't see any reason why Aperture couldn't. For me it is
rather Apple's politics to convince pro photographers to buy a new Mac.

-- 
Balance is the ultimate good...

Best Regards
Sylwek

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