I didn't see a question in your first post.

On Mon, Apr 5, 2010 at 3:44 PM, Jack Davis <jdavi...@yahoo.com> wrote:
> I only read as far as about half of your first sentence. I didn't need to 
> read further as it was obvious you had missed the point of the question.
>
> Jack
>
> --- On Mon, 4/5/10, Godfrey DiGiorgi <gdigio...@gmail.com> wrote:
>
>> From: Godfrey DiGiorgi <gdigio...@gmail.com>
>> Subject: Re: Define "blown out" :-)
>> To: "Pentax-Discuss Mail List" <pdml@pdml.net>
>> Date: Monday, April 5, 2010, 12:05 PM
>> On Mon, Apr 5, 2010 at 10:27 AM, Jack
>> Davis <jdavi...@yahoo.com>
>> wrote:
>> > I'll offer mine the nebulous term by saying that if at
>> least some surface areas are rendered featureless by virtue
>> of being too bright, I'd consider those areas "blown out."
>> Many images can tolerate a certain amount of this condition,
>> but it's amount is the criteria and varies with each viewer.
>> Said areas must, of course, contain some available mask
>> detail which defines the surface.
>> > IOW, I'm not talking about an absolute ball of glare
>> wherein no detail is discernible.
>>
>> There's nothing nebulous about "blown out". Consider areas
>> of pure
>> white with no detail as Zone 9 on the Zone System
>> scale  defined as
>> follows:
>>
>> Zone 0 – key black or pure black – carbon or photo
>> paper black.
>> Zone 1 – near black – shadows in faint light or rooms
>> without light.
>> Zone 2 – dark gray/black – only subtle textures are
>> visible.
>> Zone 3 – very dark gray – distinct shadow texture is
>> visible.
>> Zone 4 – medium dark gray – slightly darker “black”
>> skin, dark foliage
>> or shadows in landscapes.
>> Zone 5 – medium gray or 18% gray – darker “white”
>> skin or lighter
>> “black skin,” light foliage or the dark blue of a clear
>> blue sky.
>> Zone 6 – mid-tone gray – average “white” skin or
>> shaded areas in snow
>> on a bright, sunlit day.
>> Zone 7 – light gray – pale “white” skin, a concrete
>> walkway in sunlight.
>> Zone 8 – gray/white, near white – distinct highlight
>> detail, like a
>> white wall in sunlight or brilliant surfaces in flat
>> light.
>> Zone 9 – known as key white or pure white – pure white
>> paper or snow
>> in bright sunlight.
>>
>> (Normally I think of the Zones as being from 1-10, but
>> Ansel was a C
>> programmer and did a 0-based count ... ;-)
>>
>> So, by definition, anything you want detail in is "blown
>> out" if your
>> exposure has placed it above Zone 8 on the above scale.
>>
>> Since I've never seen any application use 16-bit number
>> scales to
>> describe pixel values, you can determine what areas of your
>> image are
>> "blown out" in Photoshop or Lightroom using either a
>> percentage scale
>> or an 8-bit pixel value scale and floating the cursor over
>> white-looking areas while looking at the information
>> display panel.
>> Presuming that the exposure did not go to saturation and
>> there is data
>> in those bright areas, you can place them in adjustment
>> using the
>> Exposure (aka white point) sliders. This table makes it
>> easy ...
>>
>> http://homepage.mac.com/godders/zone-system-numbers.jpg
>>
>> EG: you have a near blown out area in a photo that you want
>> to ensure
>> images with detail on screen and in your prints. Float the
>> cursor over
>> it in Lightroom and see that it is currently at about 94%
>> in all
>> channels (or in one of them if that is the significant
>> color of the
>> area). Nudge the Exposure slider in the negative direction
>> until it is
>> in the range of about 85-88% to set that as the brightest
>> point. Now
>> make adjustments with the mid-tone, black point and Tone
>> Panel to
>> bring the rest of the photo into line with a satisfactory
>> display.
>>
>> A certain amount of area at Zone 9 is fine, as long as it's
>> not where
>> you wanted to convey detail. Too much Zone 9 in an image
>> generally
>> looks bad. Another thing to be aware of is that many papers
>> and
>> monitor screens cannot display the full 10 zone scale very
>> well, or
>> have non-linear characteristics ... That's why calibration,
>> profiling
>> and testing for DR are essential to good quality image
>> display,
>> whether on screen or on paper.
>> --
>> Godfrey
>>   godfreydigiorgi.posterous.com
>>
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