Steve Cottrell wrote: >On 4/3/13, Postmaster, discombobulated, unleashed: > >>The job of the foley artists is to provide the sound the audience >>expects - or whatever will emphasize the action on screen - not >>provide *real* sounds. That's why we get spaceships making whooshing >>sounds in the vacuum of space and handguns making the sounds of field >>artillery. > >Very well put.
By the way: A couple of weeks ago the Museum of Fine Arts here in Boston did a Kubrick film festival. We went and saw (among other things) 2001: A Space Odyssey. It was even more brilliant than I remembered it. Kubrick insisted that all the shots in space have *no* sound effects because, well, it's a vacuum - except for the famous Blue Danube docking sequences there isn't even any background music. The effect is very powerful - in sound design less is often more. Here's a good article about just one scene, and it mentions the stunning sound design quite a bit: http://www.avclub.com/articles/2001-a-space-odyssey,43912/ -- Mark Roberts - Photography & Multimedia www.robertstech.com -- PDML Pentax-Discuss Mail List PDML@pdml.net http://pdml.net/mailman/listinfo/pdml_pdml.net to UNSUBSCRIBE from the PDML, please visit the link directly above and follow the directions.