At 05:54 PM 8/6/2001 -0400, Uri Guttman wrote:
> >>>>> "DS" == Dan Sugalski <[EMAIL PROTECTED]> writes:
>
> DS> Perl bytecode will have three sections:
>
> DS> 1) Fixup section. RW. This has all the real-address pointers and
> DS> suchlike things stored in it. It will be abused as needed when
>
> DS> 2) Constants section. RO. Holds constants. (I bet that was a
>
> DS> 3) Instruction section. RO. Holds the actual bytecode. Everything
> DS> here's position independent--it either refers to things relative
>
>and where does the op code dispatch table fit in? it has tobe updated at
>load time with the real address of the functions. is this part of the
>fixup section? and what about maps for any dynamic libs (inline or XS to
>be)?
Yes, and yes.
Dan
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