Geoffrey Broadwell wrote:
On Wed, 2008-05-28 at 20:39 +0200, Ron Blaschke wrote:
[snip]
In other words, let's assume the *parent* of the /gl/ directory will be
in the include path list, and force to only glob the /gl/ child of that
parent. The original version would also glob all the files in the
parent itself, which is causing the problem you see.
I guess you are right. I have changed it as you suggested. Now
Configure says:
Generating OpenGL bindings...In OpenGL header 'C:/Program
Files/Microsoft SDKs/Windows/v6.1/Include/gl/GLU.h', prototype
'gluErrorUnicodeStringEXT', can't handle type 'wchar_t*'; original
prototype:
const wchar_t* APIENTRY gluErrorUnicodeStringEXT ( GLenum errCode);
In OpenGL header 'C:/Program Files/Microsoft
SDKs/Windows/v6.1/include/gl/GLU.h', prototype 'gluErrorUnicodeStringEXT',
can't handle type 'wchar_t*'; original prototype:
const wchar_t* APIENTRY gluErrorUnicodeStringEXT ( GLenum errCode);
In OpenGL header 'C:/Program Files/Microsoft
SDKs/Windows/v6.1/include/gl/GLU.h', prototype 'gluErrorUnicodeStringEXT',
can't handle type 'wchar_t*'; original prototype:
const wchar_t* APIENTRY gluErrorUnicodeStringEXT ( GLenum errCode);
.........................................done.
Ron