I agree with Matt, I'd say adapting a 3D plotting library to do 2D as well 
would be like making a camel serve as a horse! It's just not the same 
optimisation space.

That said writing a low level plotting driver for PGPLOT or PLPLOT based on 
OpenGL line drawing primitives to replace X11 would be a very sensible thing.

I have never used PLPLOT - what does it lack compared to PGPLOT?


Karl



On 08/02/2010, at 9:55 PM, Matthew Kenworthy wrote:

> FWIW, my vote is against 2D development in OpenGL. 
> 
> For very basic immediate results, 2D in OpenGL would be a nice option, but 
> the axis labeling is completely undeveloped. 
> 
> In my experience, it's one of those small problems that promptly becomes a 
> big problem if you want it to be done properly. In PGPLOT the labeling works 
> extremely well, and I'd imagine that it's good in PLplot. I can't comment for 
> certain, as I've not built and played with PLplot in a long time and I'm used 
> to PGPLOT.
> 
> If people have time and energy for getting universal 2D plotting integrated 
> with PDL, I'd say that trying to get PGPLOT's licensing concerns sorted out 
> first (probably not possible...), or maybe making PLplot compile easily for 
> Linux/Windows/Mac would be more useful than crowbaring OpenGL and TriD into 
> being a good 2D plotting package.
> 
> Cheers,
> 
> Matt
> _______________________________________________
> Perldl mailing list
> [email protected]
> http://mailman.jach.hawaii.edu/mailman/listinfo/perldl


_______________________________________________
Perldl mailing list
[email protected]
http://mailman.jach.hawaii.edu/mailman/listinfo/perldl

Reply via email to