Matt-
It turns out I won't have PDL computer access
until tomorrow. Sorry. I've cc'd zentara one
this reply since I'm including the list of fixes
I was planning (he may be able to do them before
I get to them tomorrow).
1. Replace "See the appendix on installing PDL---TBD!"
by a link to the http://pdl.perl.org web site.
2. Add figure for the torus example and also generate
the correct syntax for "imag3d $xyz, $rgb" where the
text says "...concatenate the RGB piddles to form TBD"
3. Check quote "simple thing simple, complicated
things possible"
4. Add the two figures for the Lorenz attractor and delete
the "(XXX?)" text.
5. Delete the Animation heading ( to come next revision)
6. Verify the randomization to remove Moire for the
points3d example with latest whichND since list
context is now deprecated.
7. Remove the "The VRML backend" heading
With those fixes, the chapter should be ok for this first
revision release.
Thanks,
Chris
On 1/30/12, Chris Marshall <[email protected]> wrote:
> I hope to get a minimal fix tonight.
> I'm afraid the more complete version will
> have to be in the next edition.
>
> --Chris
>
> On 1/30/12, Matthew Kenworthy <[email protected]> wrote:
>>> The new chapter-based output is much better.
>>> I would suggest that Karl's background of PDL
>>> be placed in as a Forward to the book (which is
>>> what it is).
>>
>> It's a good forward, but I wasn't keen on it being the first text that
>> introductory people see - they want to get into the language, not get
>> a history lesson! But that is me bing particularly harsh, so I'll move
>> it back.
>>
>>> Also, Craig's book input might make a better
>>> framework with which to consolidate the current
>>> sections and would provide a reasonable TOC
>>> as well. Currently, some of the explanations are
>>> more reference list-like rather than explanatory.
>>
>> Sure, but I think Craig's material is great. It really covers all the
>> basics, and then some More folding of the material into the other
>> stuff, I agree with.
>>
>>>
>>> I'll work on cleaning up the 3D graphics for you
>>> by tomorrow.
>>
>> How's that coming along? I'd like to draw a line under the chapters
>> that are (and are not) there now, write the index, and get the first
>> version oiut.
>>
>> Cheers,
>>
>> Matt
>>
>
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