What do you get from the kernel dump?  Here is a link
to some debugging ideas.  Sorry, don't know if they are
relevant....

  http://lists.centos.org/pipermail/centos/2009-June/077017.html

--Chris

On Tue, Apr 24, 2012 at 5:41 PM, Chris Marshall <[email protected]> wrote:
> Hi Doug-
>
> I'm sorry to hear you have been "suffering in silence" for some years!
>  The latest open bug report for TriD is from 2006 and is just that the
> perldl shell dies when you exit a window.
>
> Please, open a ticket on our sf.net bug tracker with all the specific
> information per the BUGS file in the PDL distribution.  You should
> probably include your X11 driver information since a hard
> display+machine crash from graphics is a bug somewhere.
>
> Also, I'm in the process of building a number of Virtualbox machines
> for testing on so could you give me the details/links/versions so I
> could try setting up a similar configuration to see if I can reproduce
> the problem?  Have you tried running the code on a CentOS VM?
>
> As you might imagine there are a lot of places the problem could come
> from: a CentOS bug, an X11/GLX bug, and OpenGL bug, a Perl OpenGL
> binding bug, a TriD bug, cosmic rays,...  :-)
>
> --Chris
>
> On Tue, Apr 24, 2012 at 4:18 PM, Doug Hunt <[email protected]> wrote:
>> Hi all:  For some years now (ever since the switch of PDL::Graphics::TriD to
>> POGL) I've been trying to get TriD working.  The problem I have is that on
>> running 'demo 3d' my machine crashes *hard*, necessitating a full power
>> cycle on the machine I'm running the X server on, even if I run 'demo 3d' on
>> a remote machine with an X window exported.
>>
>> Needless to say, having to manually cycle the power between each failure
>> makes the debug loop so long that I've not had the time to look into it
>> much.
>>
>> In the past (before POGL) I was able to use PDL::Graphics::TriD for some
>> nice orbit geometry visualizations--I'm trying to regain this capability!
>>
>> In my most recent attempt, I upgraded to the most recent perl, PDL and POGL:
>>
>> perl v5.15.9
>> PDL-2.4.10_003
>> OpenGL-0.66
>>
>> I'm running on CentOS 5.8 (which is essentially RedHat Enterprise Linux 5.8)
>>
>> With the above setup, after several machine crashes and power cycles,
>> I'm able to determine that when running this script (the first demo):
>>
>> --------------------------------------------------------------------
>> use PDL;
>> use PDL::Graphics::TriD;
>> use PDL::Graphics::TriD::Image;
>>
>> # Number of subdivisions for lines / surfaces.
>> $size = 25;
>>
>> $cz = (xvals zeroes $size+1) / $size;  # interval 0..1
>> $cx = sin($cz*12.6);    # Corkscrew
>> $cy = cos($cz*12.6);
>> line3d [$cx,$cy,$cz];   # Draw a line
>> --------------------------------------------------------------------
>>
>> The lockup occurs in line3d at the call to glutSwapBuffers(); in GL.pm
>> line 939 (see the stack trace attached).
>>
>> Before this, there is an error message:
>>
>> --------------------------------------------------------------
>> libGL error: open DRM failed (Operation not permitted)
>> libGL error: reverting to (slow) indirect rendering
>> freeglut (trid.pl): Unable to create direct context rendering for window
>> 'GLUT TriD'
>> This may hurt performance.
>> --------------------------------------------------------------
>>
>> This error message also occured when testing OpenGL-0.66, but did not seem
>> to cause any problems.
>>
>> Does anyone have any ideas of what might be wrong or how to track it down?
>> I'd like to be able to use TriD, but have not been able to for at least two
>> years under several versions of CentOS 4 and 5 on both 32 and 64 bit PC
>> architectures.
>>
>> Any thoughts welcome!
>>
>> Thanks,
>>
>>  Doug Hunt
>>
>> [email protected]
>> Software Engineer
>> UCAR - COSMIC, Tel. (303) 497-2611
>> _______________________________________________
>> Perldl mailing list
>> [email protected]
>> http://mailman.jach.hawaii.edu/mailman/listinfo/perldl
>>

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