On Feb 6, 2012, at 12:47 PM, Jed Brown wrote:

> On Mon, Feb 6, 2012 at 21:42, Matthew Knepley <knepley at gmail.com> wrote:
> I don't like this because it would mean calling VecSetUp() all over the 
> place. Couldn't the ghosting flag be on the same
> level as the sizes?
> 
> Maybe VecSetUp() is wrong because that would imply collective. This memory 
> allocation is simple and need not be collective.
> 
> Ghosting information is an array, so placing it in VecSetSizes() would seem 
> unnatural to me. I wouldn't really want VecSetGhosts(Vec,PetscInt,const 
> PetscInt*) to be order-dependent with respect to VecSetType(), but maybe the 
> VecSetUp() would be too messy.

   Only some vectors support ghosting, so the usual PETSc way (like with 
KSPGMRESRestart()) is to calling the specific setting routines ONLY AFTER the 
type has been set.  Otherwise all kinds of oddball type specific stuff needs to 
be cached in the object and then pulled out later; possible but is that 
desirable? Who decides what can be set before the type and what can be set 
after? Having a single rule, anything appropriate for a subset of the types 
must be set after the type is set is a nice simple model.

   On the other hand you could argue that ALL vector types should support 
ghosting as a natural thing (with sequential vectors just have 0 length ghosts 
conceptually) then it would be desirable to allow setting the ghost information 
in any ordering.

   Sadly we now pretty much require MatSetUp() or a MatXXXSetPreallocation() to 
be called so why not always have VecSetUp() always called?

   We have not converged yet,

    Barry



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