Le 05/05/2015 12:35, Ben Coman a écrit :
I tried...
* my usual locked image avoidance hack when playing at this level to
comment out calls to #interCyclePause:
* changing to DelayMillisecondScheduler and DelaySemaphoreSchedulers
...but no luck.
No luck means you reproduced and were still locked ?
How do mean that "DebugSession someInstance stepInto" does not hang? How
do you get to that point.
sorry I was not clear
I was trying to debug the step into code of the debugger by selecting
the 'DebugSession someInstance stepInto' code in a playground and right
click / debug it, ie I tried to step into the stepinto code by running
the debugger on itself ... It was just a trial, it worked, that's why
I'm not sure of the execution flow
instructive anyway :)
--
Regards,
Alain