On Tue, May 5, 2015 at 7:06 PM, Alain Rastoul <alf.mmm....@gmail.com> wrote:
> Le 05/05/2015 12:35, Ben Coman a écrit : > >> I tried... >> * my usual locked image avoidance hack when playing at this level to >> comment out calls to #interCyclePause: >> * changing to DelayMillisecondScheduler and DelaySemaphoreSchedulers >> ...but no luck. >> >> No luck means you reproduced and were still locked ? Thats right. I confirm the bug. > > > How do mean that "DebugSession someInstance stepInto" does not hang? How >> do you get to that point. >> > sorry I was not clear > I was trying to debug the step into code of the debugger by selecting the > 'DebugSession someInstance stepInto' code in a playground and right click / > debug it, ie I tried to step into the stepinto code by running the debugger > on itself ... It was just a trial, it worked, that's why I'm not sure of > the execution flow > instructive anyway :) > > > -- > Regards, > > Alain > > >