On Tue, May 5, 2015 at 7:06 PM, Alain Rastoul <alf.mmm....@gmail.com> wrote:

> Le 05/05/2015 12:35, Ben Coman a écrit :
>
>> I tried...
>> * my usual locked image avoidance hack when playing at this level to
>> comment out calls to #interCyclePause:
>> * changing to DelayMillisecondScheduler and DelaySemaphoreSchedulers
>> ...but no luck.
>>
>>  No luck means you reproduced and were still locked ?


Thats right. I confirm the bug.


>
>
>  How do mean that "DebugSession someInstance stepInto" does not hang?  How
>> do you get to that point.
>>
> sorry I was not clear
> I was trying to debug the step into code of the debugger by selecting the
> 'DebugSession someInstance stepInto' code in a playground and right click /
> debug it, ie I tried to step into the stepinto code by running the debugger
> on itself ... It was just a trial, it worked, that's why I'm not sure of
> the execution flow
> instructive anyway :)
>
>
> --
> Regards,
>
> Alain
>
>
>

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