Le 03/04/2016 19:12, Igor Stasenko a écrit :


On 3 April 2016 at 19:48, Thierry Goubier <thierry.goub...@gmail.com
<mailto:thierry.goub...@gmail.com>> wrote:

    Le 03/04/2016 17:33, stepharo a écrit :

        If you want to change clicking behaviour you need to override
        one single
        method.


                     Everything you wrote with unreadable amount of
            characters is
                     for nothing.

                 I see clearly point of Igor. And for me it feels very
            logical.
                 With such design you can lively change clipping area and
                 interaction area for any morph (element) on screen.


            In short, i see only two cases where indeed, morph requires
            a nothing
            of shapes to define:
              - clipping region(s)
              - ui interaction region(s)

            but for drawing? nooooo... really? who cares what you draw
            there?
            draw anything, in any possible way you see fit.. compose,
            decompose,
            recombine, blend and mix.. that's the whole purpose of
            drawing and be
            artistic and be able to express yourself in any possible way
            you want :)
            Why nailing and formalizing things that are tend to be hardly
            formalizable and more than that, unnecessary.
            That's my main concern about current design.


        I agree.
        I do not see why people are forced to create a submorph just to
        change
        the rendering.
        If you want to change it dynamically you can for example pass a
        different shape.


    I don't see the problem with subclassing a morph.

Me neither. But do you confusing subclassing and submorph compositing?

Let me return you the question then: do you do a composition of submorphs if you're trying to get a different drawOn:?

Oh, ok, that's true FastTable does it for the selection... changing background color by encapsulating a row in another Morph with the right background color.

    The reverse: I feel like current Morphs are huge monsters of
    configurability and parameter blocks and properties and intricated
    code and thousands of methods so that one doesn't has to subclass...

Agree, the Morph protocol is bloated. And i don't like it too.
That is a result of lifting features and properties up in inheritance chain.
And i can imagine how it happens over time:
- we have a morph..
- hurray!
- can we have a morph with a border?
- yes! Here BorderedMorph for you!
- nice.. but can i use border in another subclass of Morph?
- yes! Here borderStyle: property for you.. (and BorderedMorph is now
useless)

Or take a layout.. We could have , say, MorphWithLayout class. That
introducing layouts. While other, simpler morph don't. Really, what
layout you need in a morph that contains a plain rectangle fully
covering its bounds?
Or even 'having submorphs'. We could have MorphWithSubmorphs. Which
could introduce submorphs concept.

Separation of concerns. Good way to go. But if you need to have a morph
that both has layout and border, then you are in trouble: you forced to
do one of following:
  - make own Morph subclass, duplicating features of both.. or make a
composition of submorphs that will represent both features, or... lift
both features to the top of inheritance chain, getting bloat as result.
Most of the times, most of things are achiveable through composition..
but some of them.. like drawing - apparently not.
In any case i agree, that many features, that Morph proposing out of the
box needs review and validation in terms, what if we isolate certain
feature(s) in separate subclass and provide them via composition.

Yes, I do think you're right.

    Simpler, "subclassable" morphs suits me a lot better.

    Bloc looks like its taking some of the bad aspects of Morphic.

One step at a time. You cannot fix all the problems of parent at once.
The way how Bloc born, i think (i may be mistaken), it is a 'clean and
lean' port of Morphic. But of course Morphic is huge monster, and
porting such monster while rewriting its complex logic at the same time
could be daunting hard.
In any case, i think it is better. Let us hope, it will be even better.

I do hope. Certain points really require switching to Athens (sub-pixel rendering of large fonts is extremely slow), and Bloc will be the toolkit we'll have to live with.

Regards,

Thierry

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