Hi Alex,

thanks for the detailed mail. I can only share my gut feeling. And that is that 
you want too much at a time. We are still living in bitblt times and we need to 
escape from that. That means we need to have a proper vectorial support in our 
graphics backend. Having this we could use Bloc instead of Morphic. Adding 
proper font support is needed but comes after this. 3D graphics comes even 
later. etc. etc.

All of these features need to be modular anyway. Neither do you want to install 
all of these on every machine nor should the base image become huge. If these 
features are modular what is the problem doing them one after the other? If you 
would do one after the other you would give the community the opportunity to 
get used to the new stuff and help while you are doing the next thing. 

To make a long story short. I think by using an extracted version of moz2d you 
are not only using a monster but one that is not reliable and this is a risk 
for the overall goal. We all are waiting for vectorial graphics for so long I 
assume most of us can live without gaussian blur a little bit longer ;)

my 2 cents,

Norbert
> Am 26.01.2017 um 23:45 schrieb Aliaksei Syrel <alex.sy...@gmail.com>:
> 
> Hi
> 
> (My previous email was not a joke, I don't try to troll anyone. Let tolls do 
> their job in other places)
> Let's forget Moz2D for a moment :) Imagine that it does not exist. It was 
> done just for fun and is even not in pharo repo. 
> (https://github.com/syrel/Moz2D <https://github.com/syrel/Moz2D>). We needed 
> something that works and it was made investing just a few months of time of a 
> single anonymous student during summer exams session and vacations.
> 
> I would like to start maybe one of the most important discussion that will 
> influence Pharo and will dictate how system will look like in a few years. I 
> invite everyone to join this discussion, especially board and consortium 
> members. Because here is where business starts.
> 
> There are some real questions:
> Do we need Bloc or Morphic2 or %name your favourite framework%?
> How advanced and modern do you want it to be?
> What technology stack do we want to use for our new graphical framework?
> What platforms and operating systems do we want to support?
> How flexible technology stack should be? (some parts may change in the future)
> Who will pay for it?
> How many engineers can community afford?
> Do you know how much other systems invest in graphical frameworks?
> It is not a science project, isn't it?
> Let me first put my two cents in.
> 
> Low-level UI framework (without widgets) consists of multiple parts:
> Vector graphics library to render shapes (fill, stroke, path builder, 
> composition and blending operators)
> Font service library (to support different font formats and collect 
> information about local fonts installed in the system)
> Text layout engine (this is where glyph positioning magic happens, link above 
> too)
> Text shaping engine (for high quality text rendering, to understand the 
> problem => http://behdad.org/text/ <http://behdad.org/text/>)
> Complex script library (to support ligatures, split glyphs and other UTF8 
> stuff, remember https://github.com/minimaxir/big-list-of-naughty-strings 
> <https://github.com/minimaxir/big-list-of-naughty-strings>)
> Image processing library (for various image effects, like gaussian blur, 
> morphology filter, gamma, displacement map, just to name a few)
> Hardware acceleration. Software rendering is nice, however, modern UIs are 
> full of fancy stuff that require hardware acceleration.
> Window and Event management library. With support of borderless and 
> semi-transparent windows + good support of touchpad.
> Custom written "Glue" library that allows all components to work together. 
> Since modern libs are implemented in C++ we would need to implement C wrapper 
> and a lot of integration tests.
> Make the whole beast cross platform.
> 
> Did I miss something?
> 
> Here are some modern technologies commonly used for mentioned parts:
> Skia, Direct2D, CoreGraphics, Cairo
> Fontconfig, Freetype2
> HarfBuzz
> Pango, OpenType
> Graphite2, FriBidi
> Imagemagic, SVG filters libraries
> Vulkan, OpenGL
> wxWidgets, QT, GTK, SDL2
> todo
> todo
> Luckily Pango covers bullets 2 - 5. It indeed sounds like a great idea!
> 
> Let's assume that we stop on Cairo + Pango. According to pango.com 
> <http://pango.com/>
> 
> The integration of Pango with Cairo (http://cairographics.org/ 
> <http://cairographics.org/>) provides a complete solution with high quality 
> text handling and graphics rendering.
> 
> According to the this potential technology stack we will have:
> Cairo for vector graphics and rendering of basic shapes
> Pango for text rendering
> SDL2 for window and events management
> What we will not get:
> Support of filters; Cairo does not support gaussian blur. 3D transformations, 
> we will not be able to not implement card flip animation. Never reach the 
> same performance if using platform native frameworks (e.g. Direct2D on 
> windows). Cairo will not die, but there is zero progress.
> Vulkan support. Never with cairo. Pure OpenGL too (try to compile cairo-gl on 
> mac, good luck!) There is a way to compile it with quartz support. As of 
> version 2.7.9, XQuartz does not provide support for high-resolution Retina 
> displays to X11 apps, which run in pixel-doubled mode on high-resolution 
> displays. (https://bugs.freedesktop.org/show_bug.cgi?id=92777 
> <https://bugs.freedesktop.org/show_bug.cgi?id=92777>).
> Borderless or transparent window with SDL2. Also, did you notice that sdl2 
> window turns black/white while resizing? There is no way to get a continuous 
> window resize event with SDL2 
> (https://bugzilla.libsdl.org/show_bug.cgi?id=2077 
> <https://bugzilla.libsdl.org/show_bug.cgi?id=2077>). The issue is that events 
> stop firing while user is resizing a window because main thread is blocked. 
> Bug is already 3 years old. Indeed SDL2 is used for games, however how often 
> do gamers resize game window?
> Stateless API. Must have for a graphical framework like Bloc where canvas 
> state is not shared between visual elements. It means that while rendering 
> users must not clean the state of a canvas after every draw call.
> Bloc is not my or Glenn's or Doru's personal property. We suggest, you 
> decide. It would be great if community could invest money and time in a 
> working and appropriate solution.
> 
> P.S. If we would not care, we would agree with you instantly and even not 
> bothered ourselves trying to spend time on finding cheap solution for such a 
> complex problem.
> 
> P.P.S Sorry for a long email :)
> 
> Cheers,
> Alex
> 
> On 26 January 2017 at 21:10, Aliaksei Syrel <alex.sy...@gmail.com 
> <mailto:alex.sy...@gmail.com>> wrote:
> Hi,
> 
> Then we will need Cairo + SDL2 (that does not work for us) + Freetype2 (for 
> fonts) + Graphite (glyphs shaping technology in order to use them within 
> vector graphics engine) + cross platform OpenGL / Vulkan context/device 
> provider for hardware acceleration + implement Filters for effects (blur, 
> lights, color matrix filters, etc...).
> 
> Without all those technologies bloc WILL progress, from 80's to 00's. Still 
> decades behind :)
> 
> Cheers
> 
> On Jan 26, 2017 20:40, "stepharong" <stephar...@free.fr 
> <mailto:stephar...@free.fr>> wrote:
> I think that instead of investigating gtk (yet another library to bind and 
> carry around),
> it would be smarter to have Sparta back-end using an accelerated Cairo + 
> pango.
> Why? Because
>         - For example Cairo will not disappear in the future (here you will 
> tell me that it does not have all the full
>         features.... I think that Bloc should deliver Brick first and focus 
> on this because else it will stay a nice
>         experiment.)
>         - We do not have bench with an accelerated compiled version so no 
> idea if this is good enough.
>         - Cairo is about 1.5 mb vs 20Mb and it is packaged.
> 
> I share the concerns of Esteban about the maintenance of such Mozz2d bundling 
> and he was pretty
> clear with me, he will not maintain it nor take any responsibility about 
> pharo using it.
> 
>         So having a Cairo Sparta back-end would be a smart move.
> Stef
> 
> 
> 
> 
> 
> Hi,
> 
> Thank you for the intensive set of issues you raised during the Bloc 
> presentation. I think it is worthwhile addressing them more thoroughly, so 
> let me start with the issue that seemed to have caused the most worries: 
> Sparta & Moz2D.
> 
> Please keep in mind that while I am involved to some extent in Bloc, the real 
> credits for the current state go to Glenn and Alex.
> 
> Moz2D (https://github.com/mozilla/moz2d <https://github.com/mozilla/moz2d>, 
> https://wiki.mozilla.org/Platform/GFX/Moz2D 
> <https://wiki.mozilla.org/Platform/GFX/Moz2D>) offers an advanced backend and 
> using it puts us on par with the rendering speed of a web browser, which is a 
> significant added value over what we have now.
> 
> However, as it was noted, it does come with a cost due to the fact that it is 
> not available as standalone with only the features we are interested in. The 
> vector graphics part is actually buildable out of the box. However, the text 
> support needs to be extracted out of Moz2D, and this is where the patching 
> scripts are used. The patches are there only for compilation purposes and not 
> for features and they are applied automatically. You can see it here:
> https://github.com/syrel/Moz2D <https://github.com/syrel/Moz2D>
> 
> Alex updated recently the Moz2D version and it worked without problems. Of 
> course, future changes in Moz2D might imply changes in this script as well, 
> and this implies that we will need to maintain that script. And we could 
> imagine applying these patches on the trunk of Moz2D to see if they work, and 
> we can also imagine engaging with the Moz2D owners to see if we can find a 
> middle ground.
> 
> Now, let’s put this into perspective. We are currently using Athens and the 
> Cairo backend. While Cairo is provided as a standalone library it has not 
> seen significant advances since Mozzila shifted its focus towards Moz2D. So, 
> sticking with it might not be an ideal strategy either.
> 
> Furthermore, just like Athens, Sparta is an abstraction that allows us to 
> switch the underlying backend should we need to. Until now we did not find a 
> cross-platform backend that is as advanced and complete as Moz2D, but there 
> is no reason to think that none other will appear in the future. Skia is an 
> alternative but it is only a vector graphic engine without text support, so 
> using it would imply to have another library for the text support.
> 
> Sparta also comes with a reasonable set of tests that is aimed at testing the 
> basic Moz2D functionality to make sure that the assumptions on top of which 
> Sparta is built are correct.
> 
> All in all, I think that the current situation is not ideal, but there is 
> already enough engineering in place to actually make it work. And I 
> definitely think that the potential it opens is rather significant.
> 
> And, if more people look at the scripts, we might find even better and 
> cheaper ways to express it.
> 
> Cheers,
> Doru
> 
> 
> --
> www.tudorgirba.com <http://www.tudorgirba.com/>
> www.feenk.com <http://www.feenk.com/>
> 
> "We cannot reach the flow of things unless we let go."
> 
> 
> 
> 
> 
> 
> 
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