Hi

(My previous email was not a joke, I don't try to troll anyone. Let tolls
do their job in other places)
*Let's forget Moz2D for a moment :) Imagine that it does not exist. *It was
done just for fun and is even not in pharo repo. (
https://github.com/syrel/Moz2D). We needed something that works and it was
made investing just a few months of time of a single anonymous student
during summer exams session and vacations.

I would like to start maybe one of the most important discussion that will
influence Pharo and will dictate how system will look like in a few years.
I invite everyone to join this discussion, especially board and consortium
members. Because here is where business starts.

There are some real questions:

   1. Do we need Bloc or Morphic2 or %name your favourite framework%?
   2. How advanced and modern do you want it to be?
   3. What technology stack do we want to use for our new graphical
   framework?
   4. What platforms and operating systems do we want to support?
   5. How flexible technology stack should be? (some parts may change in
   the future)
   6. Who will pay for it?
   7. How many engineers can community afford?
   8. Do you know how much other systems invest in graphical frameworks?
   9. It is not a science project, isn't it?

Let me first put my two cents in.

Low-level UI framework (without widgets) consists of multiple parts:

   1. Vector graphics library to render shapes (fill, stroke, path builder,
   composition and blending operators)
   2. Font service library (to support different font formats and collect
   information about local fonts installed in the system)
   3. Text layout engine (this is where glyph positioning magic happens,
   link above too)
   4. Text shaping engine (for high quality text rendering, to understand
   the problem => http://behdad.org/text/)
   5. Complex script library (to support ligatures, split glyphs and other
   UTF8 stuff, remember https://github.com/minimaxir/big-list-of-naughty-st
   rings)
   6. Image processing library (for various image effects, like gaussian
   blur, morphology filter, gamma, displacement map, just to name a few)
   7. Hardware acceleration. Software rendering is nice, however, modern
   UIs are full of fancy stuff that require hardware acceleration.
   8. Window and Event management library. With support of borderless and
   semi-transparent windows + good support of touchpad.
   9. Custom written "Glue" library that allows all components to work
   together. Since modern libs are implemented in C++ we would need to
   implement C wrapper and a lot of integration tests.
   10. Make the whole beast cross platform.


Did I miss something?

Here are some modern technologies commonly used for mentioned parts:

   1. Skia, Direct2D, CoreGraphics, Cairo
   2. Fontconfig, Freetype2
   3. HarfBuzz
   4. Pango, OpenType
   5. Graphite2, FriBidi
   6. Imagemagic, SVG filters libraries
   7. Vulkan, OpenGL
   8. wxWidgets, QT, GTK, SDL2
   9. todo
   10. todo

Luckily Pango covers bullets 2 - 5. It indeed sounds like a great idea!

Let's assume that we stop on Cairo + Pango. According to pango.com

The integration of Pango with Cairo (http://cairographics.org/) provides a
> complete solution with high quality text handling and graphics rendering.


According to the this potential technology stack we will have:

   - Cairo for vector graphics and rendering of basic shapes
   - Pango for text rendering
   - SDL2 for window and events management

What we will not get:

   - Support of filters; Cairo does not support gaussian blur. 3D
   transformations, we will not be able to not implement card flip animation.
   Never reach the same performance if using platform native frameworks (e.g.
   Direct2D on windows). Cairo will not die, but there is zero progress.
   - Vulkan support. Never with cairo. Pure OpenGL too (try to compile
   cairo-gl on mac, good luck!) There is a way to compile it with quartz
   support. As of version 2.7.9, *XQuartz does not provide support for
   high-resolution Retina displays to X11 apps*, which run in pixel-doubled
   mode on high-resolution displays. (https://bugs.freedesktop.org/
   show_bug.cgi?id=92777).
   - Borderless or transparent window with SDL2. Also, did you notice that
   sdl2 window turns black/white while resizing? There is no way to get a
   continuous window resize event with SDL2 (https://bugzilla.libsdl.org/s
   how_bug.cgi?id=2077). The issue is that events stop firing while user is
   resizing a window because main thread is blocked. *Bug is already 3
   years old. *Indeed SDL2 is used for games, however how often do gamers
   resize game window?
   - Stateless API. Must have for a graphical framework like Bloc where
   canvas state is not shared between visual elements. It means that while
   rendering users must not clean the state of a canvas after every draw call.

Bloc is not my or Glenn's or Doru's personal property. We suggest, you
decide. It would be great if community could invest money and time in a
working and appropriate solution.

P.S. If we would not care, we would agree with you instantly and even not
bothered ourselves trying to spend time on finding cheap solution for such
a complex problem.

P.P.S Sorry for a long email :)

Cheers,
Alex

On 26 January 2017 at 21:10, Aliaksei Syrel <alex.sy...@gmail.com> wrote:

> Hi,
>
> Then we will need Cairo + SDL2 (that does not work for us) + Freetype2
> (for fonts) + Graphite (glyphs shaping technology in order to use them
> within vector graphics engine) + cross platform OpenGL / Vulkan
> context/device provider for hardware acceleration + implement Filters for
> effects (blur, lights, color matrix filters, etc...).
>
> Without all those technologies bloc WILL progress, from 80's to 00's.
> Still decades behind :)
>
> Cheers
>
> On Jan 26, 2017 20:40, "stepharong" <stephar...@free.fr> wrote:
>
>> I think that instead of investigating gtk (yet another library to bind
>> and carry around),
>> it would be smarter to have Sparta back-end using an accelerated Cairo +
>> pango.
>> Why? Because
>>         - For example Cairo will not disappear in the future (here you
>> will tell me that it does not have all the full
>>         features.... I think that Bloc should deliver Brick first and
>> focus on this because else it will stay a nice
>>         experiment.)
>>         - We do not have bench with an accelerated compiled version so no
>> idea if this is good enough.
>>         - Cairo is about 1.5 mb vs 20Mb and it is packaged.
>>
>> I share the concerns of Esteban about the maintenance of such Mozz2d
>> bundling and he was pretty
>> clear with me, he will not maintain it nor take any responsibility about
>> pharo using it.
>>
>>         So having a Cairo Sparta back-end would be a smart move.
>> Stef
>>
>>
>>
>>
>>
>> Hi,
>>>
>>> Thank you for the intensive set of issues you raised during the Bloc
>>> presentation. I think it is worthwhile addressing them more thoroughly, so
>>> let me start with the issue that seemed to have caused the most worries:
>>> Sparta & Moz2D.
>>>
>>> Please keep in mind that while I am involved to some extent in Bloc, the
>>> real credits for the current state go to Glenn and Alex.
>>>
>>> Moz2D (https://github.com/mozilla/moz2d, https://wiki.mozilla.org/Platf
>>> orm/GFX/Moz2D) offers an advanced backend and using it puts us on par
>>> with the rendering speed of a web browser, which is a significant added
>>> value over what we have now.
>>>
>>> However, as it was noted, it does come with a cost due to the fact that
>>> it is not available as standalone with only the features we are interested
>>> in. The vector graphics part is actually buildable out of the box. However,
>>> the text support needs to be extracted out of Moz2D, and this is where the
>>> patching scripts are used. The patches are there only for compilation
>>> purposes and not for features and they are applied automatically. You can
>>> see it here:
>>> https://github.com/syrel/Moz2D
>>>
>>> Alex updated recently the Moz2D version and it worked without problems.
>>> Of course, future changes in Moz2D might imply changes in this script as
>>> well, and this implies that we will need to maintain that script. And we
>>> could imagine applying these patches on the trunk of Moz2D to see if they
>>> work, and we can also imagine engaging with the Moz2D owners to see if we
>>> can find a middle ground.
>>>
>>> Now, let’s put this into perspective. We are currently using Athens and
>>> the Cairo backend. While Cairo is provided as a standalone library it has
>>> not seen significant advances since Mozzila shifted its focus towards
>>> Moz2D. So, sticking with it might not be an ideal strategy either.
>>>
>>> Furthermore, just like Athens, Sparta is an abstraction that allows us
>>> to switch the underlying backend should we need to. Until now we did not
>>> find a cross-platform backend that is as advanced and complete as Moz2D,
>>> but there is no reason to think that none other will appear in the future.
>>> Skia is an alternative but it is only a vector graphic engine without text
>>> support, so using it would imply to have another library for the text
>>> support.
>>>
>>> Sparta also comes with a reasonable set of tests that is aimed at
>>> testing the basic Moz2D functionality to make sure that the assumptions on
>>> top of which Sparta is built are correct.
>>>
>>> All in all, I think that the current situation is not ideal, but there
>>> is already enough engineering in place to actually make it work. And I
>>> definitely think that the potential it opens is rather significant.
>>>
>>> And, if more people look at the scripts, we might find even better and
>>> cheaper ways to express it.
>>>
>>> Cheers,
>>> Doru
>>>
>>>
>>> --
>>> www.tudorgirba.com
>>> www.feenk.com
>>>
>>> "We cannot reach the flow of things unless we let go."
>>>
>>>
>>>
>>>
>>>
>>>
>>
>> --
>> Using Opera's mail client: http://www.opera.com/mail/
>>
>>

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