For taskbar/window menu images?
If so 16x16 and take your pick of all the common tools/windows.

The ones we currently use are shown in the attached png (mostly the MenuIcons small variety).

Regards, Gary


----- Original Message ----- From: "Stéphane Ducasse" <stephane.duca...@inria.fr>
To: <Pharo-project@lists.gforge.inria.fr>
Sent: Tuesday, February 10, 2009 2:59 PM
Subject: Re: [Pharo-project] Call for UI gripes


Hi gary

do you need some icons?
What size?
because I should draw some of them for david too.

Stef
On Feb 10, 2009, at 2:32 PM, Gary Chambers wrote:

The about-to-be-put-on-SqueakSource version of Polymorph now has theme
rendered drop shadow for SystemWindows.
A small improvement in speed since CornerRounder still applies to
the actual
window morph.

Regards, Gary


----- Original Message -----
From: "Igor Stasenko" <siguc...@gmail.com>
To: <Pharo-project@lists.gforge.inria.fr>
Sent: Tuesday, February 10, 2009 12:11 PM
Subject: Re: [Pharo-project] Call for UI gripes


2009/2/10 David Röthlisberger <squ...@webcitas.ch>:
Hi Igor,

OB is quite complex thing, and its hard to understand what it
does for
outsider :)

I just identified a few points, which can improve rendering speed
by a
certain amount:
[...]
- default.
 60 ms

- with override in SystemWindow>>drawDropShadowOn: aCanvas to do
nothing:
 51 ms

- with override in OBMonticelloPackageNode>>classCategories to
return
cached collection
 45 ms


I incorporated into OB a patch that is following your idea
concerning
caching of
class cats in package nodes. I did it differently than you but the
results are even
better now.


Great! In my patch i didn't care about correctness or whatever, it
was
simply to outline what possible can be done to improve rendering
speed.

Can you take care of integrating the SystemWindow patch into Pharo?


you mean override of SystemWindow>>drawDropShadowOn: ?
Its not really correct override. Shadow should be drawn, if it there.
And by default , to draw shadow, it using Morph>>drawOn: method with
special shadow canvas. For system window it means that a rectangular
area with dimensions of morph is filled with shadow color, shifted by
shadowOffset.
To improve its speed, we could clip a shadow rectangle to not visit
pixels which is covered my system window contents, only pixels which
are outside of it and 'dropping' shadow.

I can implement such method, but concerning integration - i'm not in
charge here :)

What is interesting about shadows, that by default a shadow offset is
1 pixel wide:
shadowOffset: 1...@1

this means that unless you using magnifying glass on you display, you
can't really tell if there shadow drawn or not.
Since visual difference is minimal, do anyone can tell, why wasting
so
much CPU cycles on it? :)


Thanks,
David

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--
Best regards,
Igor Stasenko AKA sig.

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<<attachment: TaskbarIcons.png>>

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