For taskbar/window menu images? If so 16x16 and take your pick of all the common tools/windows.
The ones we currently use are shown in the attached png (mostly the MenuIcons small variety).
Regards, Gary----- Original Message ----- From: "Stéphane Ducasse" <stephane.duca...@inria.fr>
To: <Pharo-project@lists.gforge.inria.fr> Sent: Tuesday, February 10, 2009 2:59 PM Subject: Re: [Pharo-project] Call for UI gripes Hi gary do you need some icons? What size? because I should draw some of them for david too. Stef On Feb 10, 2009, at 2:32 PM, Gary Chambers wrote:
The about-to-be-put-on-SqueakSource version of Polymorph now has theme rendered drop shadow for SystemWindows. A small improvement in speed since CornerRounder still applies to the actual window morph. Regards, Gary ----- Original Message ----- From: "Igor Stasenko" <siguc...@gmail.com> To: <Pharo-project@lists.gforge.inria.fr> Sent: Tuesday, February 10, 2009 12:11 PM Subject: Re: [Pharo-project] Call for UI gripes2009/2/10 David Röthlisberger <squ...@webcitas.ch>:Hi Igor,OB is quite complex thing, and its hard to understand what it does for outsider :) I just identified a few points, which can improve rendering speed by a certain amount:[...]- default. 60 ms - with override in SystemWindow>>drawDropShadowOn: aCanvas to do nothing: 51 ms - with override in OBMonticelloPackageNode>>classCategories to return cached collection 45 msI incorporated into OB a patch that is following your idea concerning caching of class cats in package nodes. I did it differently than you but the results are even better now.Great! In my patch i didn't care about correctness or whatever, it was simply to outline what possible can be done to improve rendering speed.Can you take care of integrating the SystemWindow patch into Pharo?you mean override of SystemWindow>>drawDropShadowOn: ? Its not really correct override. Shadow should be drawn, if it there. And by default , to draw shadow, it using Morph>>drawOn: method with special shadow canvas. For system window it means that a rectangular area with dimensions of morph is filled with shadow color, shifted by shadowOffset. To improve its speed, we could clip a shadow rectangle to not visit pixels which is covered my system window contents, only pixels which are outside of it and 'dropping' shadow. I can implement such method, but concerning integration - i'm not in charge here :) What is interesting about shadows, that by default a shadow offset is 1 pixel wide: shadowOffset: 1...@1 this means that unless you using magnifying glass on you display, you can't really tell if there shadow drawn or not. Since visual difference is minimal, do anyone can tell, why wasting so much CPU cycles on it? :)Thanks, David _______________________________________________ Pharo-project mailing list Pharo-project@lists.gforge.inria.fr http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project-- Best regards, Igor Stasenko AKA sig. _______________________________________________ Pharo-project mailing list Pharo-project@lists.gforge.inria.fr http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project_______________________________________________ Pharo-project mailing list Pharo-project@lists.gforge.inria.fr http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project
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<<attachment: TaskbarIcons.png>>
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