for david I imagine that I'm doing them in 14x14. But I can check some  
in 16*16
I 'm also really confused by the diff merge icons so do you have a  
list of what is needed?

Stef


On Feb 10, 2009, at 4:17 PM, Gary Chambers wrote:

> For taskbar/window menu images?
> If so 16x16 and take your pick of all the common tools/windows.
>
> The ones we currently use are shown in the attached png (mostly the  
> MenuIcons small variety).
>
> Regards, Gary
>
>
> ----- Original Message ----- From: "Stéphane Ducasse" 
> <stephane.duca...@inria.fr 
> >
> To: <Pharo-project@lists.gforge.inria.fr>
> Sent: Tuesday, February 10, 2009 2:59 PM
> Subject: Re: [Pharo-project] Call for UI gripes
>
>
> Hi gary
>
> do you need some icons?
> What size?
> because I should draw some of them for david too.
>
> Stef
> On Feb 10, 2009, at 2:32 PM, Gary Chambers wrote:
>
>> The about-to-be-put-on-SqueakSource version of Polymorph now has  
>> theme
>> rendered drop shadow for SystemWindows.
>> A small improvement in speed since CornerRounder still applies to
>> the actual
>> window morph.
>>
>> Regards, Gary
>>
>>
>> ----- Original Message -----
>> From: "Igor Stasenko" <siguc...@gmail.com>
>> To: <Pharo-project@lists.gforge.inria.fr>
>> Sent: Tuesday, February 10, 2009 12:11 PM
>> Subject: Re: [Pharo-project] Call for UI gripes
>>
>>
>>> 2009/2/10 David Röthlisberger <squ...@webcitas.ch>:
>>>> Hi Igor,
>>>>
>>>>> OB is quite complex thing, and its hard to understand what it
>>>>> does for
>>>>> outsider :)
>>>>>
>>>>> I just identified a few points, which can improve rendering speed
>>>>> by a
>>>>> certain amount:
>>>> [...]
>>>>> - default.
>>>>> 60 ms
>>>>>
>>>>> - with override in SystemWindow>>drawDropShadowOn: aCanvas to do
>>>>> nothing:
>>>>> 51 ms
>>>>>
>>>>> - with override in OBMonticelloPackageNode>>classCategories to
>>>>> return
>>>>> cached collection
>>>>> 45 ms
>>>>>
>>>>
>>>> I incorporated into OB a patch that is following your idea
>>>> concerning
>>>> caching of
>>>> class cats in package nodes. I did it differently than you but the
>>>> results are even
>>>> better now.
>>>>
>>>
>>> Great! In my patch i didn't care about correctness or whatever, it
>>> was
>>> simply to outline what possible can be done to improve rendering
>>> speed.
>>>
>>>> Can you take care of integrating the SystemWindow patch into Pharo?
>>>>
>>>
>>> you mean override of SystemWindow>>drawDropShadowOn: ?
>>> Its not really correct override. Shadow should be drawn, if it  
>>> there.
>>> And by default , to draw shadow, it using Morph>>drawOn: method with
>>> special shadow canvas. For system window it means that a rectangular
>>> area with dimensions of morph is filled with shadow color, shifted  
>>> by
>>> shadowOffset.
>>> To improve its speed, we could clip a shadow rectangle to not visit
>>> pixels which is covered my system window contents, only pixels which
>>> are outside of it and 'dropping' shadow.
>>>
>>> I can implement such method, but concerning integration - i'm not in
>>> charge here :)
>>>
>>> What is interesting about shadows, that by default a shadow offset  
>>> is
>>> 1 pixel wide:
>>> shadowOffset: 1...@1
>>>
>>> this means that unless you using magnifying glass on you display,  
>>> you
>>> can't really tell if there shadow drawn or not.
>>> Since visual difference is minimal, do anyone can tell, why wasting
>>> so
>>> much CPU cycles on it? :)
>>>
>>>
>>>> Thanks,
>>>> David
>>>>
>>>> _______________________________________________
>>>> Pharo-project mailing list
>>>> Pharo-project@lists.gforge.inria.fr
>>>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project
>>>>
>>>
>>>
>>>
>>> -- 
>>> Best regards,
>>> Igor Stasenko AKA sig.
>>>
>>> _______________________________________________
>>> Pharo-project mailing list
>>> Pharo-project@lists.gforge.inria.fr
>>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project
>>
>>
>> _______________________________________________
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>
>
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