2009/9/4 nullPointer <epic...@gmail.com>:
>
> I try use Lumiere
>
> http://vst.ensm-douai.fr/ESUG2009Media/uploads/1/lumiereIWST-2.pdf
>
>  for show a sample OpenGL window but don´t works. I dont know what i doing
> bad.What is needed for use OpenGL in Pharo?
>
> Is a stupid idea use OpenGL under Pharo for create 2d UIs ?  My idea is use
> Lumiere for build UIs embedded in a morphic window, but with OpenGL widgets,
> buttons, textboxes etc  s  is a possible idea?  I could for example use
> OpenGL external widgets libs for use in Lumiere? Will be fantastic do a
> UIBuilder using that. If Lumiere dont works for that exists another lib o
> posibility?

yes, there is. Called GLMorphic. see at squeaksource. And its already
drawing all morphic UI using opengl calls.
Lumiere is more about rendering 3d scenery, not 2d UI.
But it contains the full OpenGL bindings (using Alien), so, nothing
prevents you from writing own stuff & doing anything with it.
There is also OpenVG binding API, which i bound recently to Squeak/Pharo
it is for drawing 2d vector graphics using different kinds of shapes,
fills etc. It resembles pretty much
of the same functionality as in Adobe Flash - gradients, fills,
strokes, patterns, images etc etc.
It is waiting for you to explore :)
Unfortunately the OpenVG plugin iz available for windoze only.

>
> Regards
> --
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-- 
Best regards,
Igor Stasenko AKA sig.

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