My knowledges of OpenGL is very poor. For you answer i see not is possible
use Lumiere/OpenGL for the thing than i have in mind.

Regards.




Igor Stasenko wrote:
> 
> 2009/9/4 nullPointer <epic...@gmail.com>:
>>
>> but could be possible in Lumiere, for example, use external widgets libs
>> of
>> OpenGL?
>> the problem for me is the widgets. Exists only a few basic widgets in
>> Morphic/Polymorph, and be hard of do for me. Or create a new set of
>> widgets
>> in Morphic or use something do it external. The problem for me not is the
>> way of Morphic is drawed, else the way of Morphic is do it. Im developing
>> a
>> UIBuilder and the main problem is unify all events and properties of
>> differents widgets in a same public interface (via Traits). Perhaps that
>>  it
>> is not worth the pain and is best create a set of widgets from start; and
>> if
>> is possible use OpenGL still better.
>>
> Sorry, maybe i don't understand something...
> But how OpenGL could help you with having a richer set of widgets?
> An OpenGL is a very basic drawing library, where you can draw the
> simplest primitives:
> - points, lines, triangles.
> Yes, you can do many tricks with OpenGL, but still all you have is
> basically points, lines and triangles.
> 
>> Regards, and thanks for the help.
>>
>> And excuse me for my poor english :))
>>
>>
>> Igor Stasenko wrote:
>>>
>>> 2009/9/4 nullPointer <epic...@gmail.com>:
>>>>
>>>> I try use Lumiere
>>>>
>>>> http://vst.ensm-douai.fr/ESUG2009Media/uploads/1/lumiereIWST-2.pdf
>>>>
>>>>  for show a sample OpenGL window but don´t works. I dont know what i
>>>> doing
>>>> bad.What is needed for use OpenGL in Pharo?
>>>>
>>>> Is a stupid idea use OpenGL under Pharo for create 2d UIs ?  My idea is
>>>> use
>>>> Lumiere for build UIs embedded in a morphic window, but with OpenGL
>>>> widgets,
>>>> buttons, textboxes etc  s  is a possible idea?  I could for example use
>>>> OpenGL external widgets libs for use in Lumiere? Will be fantastic do a
>>>> UIBuilder using that. If Lumiere dont works for that exists another lib
>>>> o
>>>> posibility?
>>>
>>> yes, there is. Called GLMorphic. see at squeaksource. And its already
>>> drawing all morphic UI using opengl calls.
>>> Lumiere is more about rendering 3d scenery, not 2d UI.
>>> But it contains the full OpenGL bindings (using Alien), so, nothing
>>> prevents you from writing own stuff & doing anything with it.
>>> There is also OpenVG binding API, which i bound recently to Squeak/Pharo
>>> it is for drawing 2d vector graphics using different kinds of shapes,
>>> fills etc. It resembles pretty much
>>> of the same functionality as in Adobe Flash - gradients, fills,
>>> strokes, patterns, images etc etc.
>>> It is waiting for you to explore :)
>>> Unfortunately the OpenVG plugin iz available for windoze only.
>>>
>>>>
>>>> Regards
>>>> --
>>>> View this message in context:
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>>>> Sent from the Pharo Smalltalk mailing list archive at Nabble.com.
>>>>
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>>>
>>>
>>>
>>> --
>>> Best regards,
>>> Igor Stasenko AKA sig.
>>>
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>>
>> --
>> View this message in context:
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>> Sent from the Pharo Smalltalk mailing list archive at Nabble.com.
>>
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> 
> 
> 
> -- 
> Best regards,
> Igor Stasenko AKA sig.
> 
> _______________________________________________
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> Pharo-project@lists.gforge.inria.fr
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> 

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