Hi, I've just tried on Archlinux with Squeak-3.11.3.2135 VM from pharo website and it works (not with Exupery VM).
Laurent Laffont 2010/2/10 Javier Pimás <elpochodelage...@gmail.com> > Fernando, > thanks for the tips. I read about lumiere before, but I'm not > looking for a complete 3d framework, just the opengl wrappers to do some > experiments. A complete framework would be too much for what I want to try > (hw acelerated 2d animations). Anyway, your pdf gave me a better idea of the > status of all the available projects. > > As of Croquet, yes, someone decoupled the OpenGL part (which is the same I > tested yesterday and depends on Ballon3D). I finally was able to load it in > pharo! If anyone is interested here are the steps: > > Take a pharo image (mine had FFI and VMMaker already loaded, I don't know > if they were needed at all) > > In monticello add squeaksource.com/Balloon3D. Open it and load just this > packages in order: Balloon3D-constants, Balloon3D-kernel, Balloon3D-math. > > Now add squeaksource.com/OpenGL and load it. > > That's all to load it, to try it, doit this code, and when you get errors > change occurrences of Smalltalk to SmalltalkImage current. > > > ogl := OpenGL newIn: (0...@0 extent: 3...@300). > green := 1. > canvas := OGLCanvas new initialize: ogl. > fade:= 0. > > 1000 timesRepeat: [ > ogl glClearColor:0 with: fade with: 0 with: 1. > ogl glClear: 16r4000. > ogl swapBuffers. > fade := fade + 0.001. > ]. > > fade := 0. > > > I think the best way would be to use AlienOpenGL, which is the future, but > for that I'll have to wait alien support in linux. > > Regards, > Javier. > > 2010/2/10 Fernando olivero <olive...@lu.unisi.ch> > >> Hola Javier, on top of AlienOpenGL , which is just an interface to >> OpenGL, i've built a 3d framework with better abstractions called Lumiere. ( >> http://www.inf.usi.ch/phd/olivero/LumierePage.html (A little bit >> outdated...i've added a couple of more things recently..) >> >> In this paper that we presented at the last ESUG/IWST 09 , with also did >> brief survey of OpenGL in smalltalk. ( >> www.esug.org/data/ESUG2009/IWST/iwst09_submission_6.pd) >> >> If there's a plugin for AlienFFI for Linux i'm not sure. But have you >> tried the FFI binding of OGL of Croquet? That one works in Linux. Look in >> squeaksource, because i remember someone decoupled the OGL wrapper from >> Croquet and put it there. >> >> I dont know if June ( for visual works) works in linux, but you could take >> a look of it. >> >> >> >> >> Saludos, >> Fernando >> >> >> On Feb 10, 2010, at 3:01 AM, Javier Pimás wrote: >> >> Hi, I've been browsing the different ways to use OpenGL in pharo and >> squeak. Here is a log of the results: >> >> 1 - Baloon3D - It looks like a layer on which squeaksource.com/OpenGLstands, >> so to use opengl you load balloon3d, then opengl and if you have the >> Balloon3dPlugin available then you can use OpenGL. This seems to include >> code dated from 2007/before. It loads fine in Squeak but in pharo I get many >> errors (load balloon3d-all in pharo1.0 rc2). >> >> 2 - GLMorphic - It uses FFI, so no plugin is needed, but it seems to be >> programmed only for windows, and I'm working in linux now. >> >> 3 - AlienOpenGL - It uses the new Alien FFI, which is only available in >> Mac platform. >> >> So, the question is: is there any way to play with OpenGL in pharo on >> linux platform ? >> >> Regards, >> Javier. >> >> -- >> Javier Pimás >> Ciudad de Buenos Aires >> <ATT00001..txt> >> >> >> >> _______________________________________________ >> Pharo-project mailing list >> Pharo-project@lists.gforge.inria.fr >> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project >> > > > > -- > Javier Pimás > Ciudad de Buenos Aires > > _______________________________________________ > Pharo-project mailing list > Pharo-project@lists.gforge.inria.fr > http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project >
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