In MacOSX, this works just fine. http://www.squeaksource.com/AlienOpenGL.html
config := Gofer new url: 'http://www.squeaksource.com/AlienOpenGL'; package: 'ConfigurationOfAlienOpenGL'; config load. (Smalltalk at: #ConfigurationOfAlienOpenGL) perform:#loadDefault . (Smalltalk at: #AlienOpenGLLibraryExamples) new perform:#testRenderingAndRotatingColoredCubes. Saludos, Fernando On Mar 19, 2010, at 6:38 PM, Lawson English wrote: > Stéphane Ducasse wrote: >> On Feb 10, 2010, at 3:01 AM, Javier Pimás wrote: >> >> >>> Hi, I've been browsing the different ways to use OpenGL in pharo and >>> squeak. Here is a log of the results: >>> >>> 1 - Baloon3D - It looks like a layer on which squeaksource.com/OpenGL >>> stands, so to use opengl you load balloon3d, then opengl and if you have >>> the Balloon3dPlugin available then you can use OpenGL. This seems to >>> include code dated from 2007/before. It loads fine in Squeak but in pharo I >>> get many errors (load balloon3d-all in pharo1.0 rc2). >>> >> >> Thanks Javier >> May be you should check the problem because I do not really see why this >> would be a real problem. >> Can you let us know what is the error? >> >> > I'm having the same problem with Pharo 1.0 RC* and OpenGL. There doesn't > seem to be any way to get any of the existing solutions loaded. At one > point or another, everything I have tried, barfs. > > (MacOS X Snow Leopard, so perhaps its that pesky path bug again) > > > Lawson > > _______________________________________________ > Pharo-project mailing list > Pharo-project@lists.gforge.inria.fr > http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project
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