Good.

I am now trying to implement a vector(truetype) font rendering.

Just finished a little GPU fragment shader snippet, which renders a
quad bezier curve, with antialiasing included :)

You supplying 3 points, which defines a quadratic curve to GPU, and it
does the rest.

This is a basis for smooth true-type font rendering, since it contains
a contours
consisting from line segments or quadratic bezier segments.

-- 
Best regards,
Igor Stasenko AKA sig.

<<attachment: quad-bezier-AA.png>>

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