Good. I am now trying to implement a vector(truetype) font rendering.
Just finished a little GPU fragment shader snippet, which renders a quad bezier curve, with antialiasing included :) You supplying 3 points, which defines a quadratic curve to GPU, and it does the rest. This is a basis for smooth true-type font rendering, since it contains a contours consisting from line segments or quadratic bezier segments. -- Best regards, Igor Stasenko AKA sig.
<<attachment: quad-bezier-AA.png>>
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