On 22 May 2010 18:34, Stéphane Ducasse <stephane.duca...@inria.fr> wrote: > me too. > Now igor do you plan to do it in pharo or by calling opengl? >
Err.. what you mean by pharo? I making a calls to OpenGL, using NativeBoost's OpenGL bindings. All stuff is coded in smalltalk, so sure thing its does things in pharo :) > > On May 22, 2010, at 4:54 PM, Lukas Renggli wrote: > >> That looks cool. I am looking forward seeing that stuff in action :-) >> >> Lukas >> >> 2010/5/22 Igor Stasenko <siguc...@gmail.com>: >>> Good. >>> >>> I am now trying to implement a vector(truetype) font rendering. >>> >>> Just finished a little GPU fragment shader snippet, which renders a >>> quad bezier curve, with antialiasing included :) >>> >>> You supplying 3 points, which defines a quadratic curve to GPU, and it >>> does the rest. >>> >>> This is a basis for smooth true-type font rendering, since it contains >>> a contours >>> consisting from line segments or quadratic bezier segments. >>> >>> -- >>> Best regards, >>> Igor Stasenko AKA sig. >>> >>> _______________________________________________ >>> Pharo-project mailing list >>> Pharo-project@lists.gforge.inria.fr >>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project >>> >> >> >> >> -- >> Lukas Renggli >> www.lukas-renggli.ch >> >> _______________________________________________ >> Pharo-project mailing list >> Pharo-project@lists.gforge.inria.fr >> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project > > > _______________________________________________ > Pharo-project mailing list > Pharo-project@lists.gforge.inria.fr > http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project > -- Best regards, Igor Stasenko AKA sig. _______________________________________________ Pharo-project mailing list Pharo-project@lists.gforge.inria.fr http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project