On 22 May 2010 18:34, Stéphane Ducasse <stephane.duca...@inria.fr> wrote:
> me too.
> Now igor do you plan to do it in pharo or by calling opengl?
>

Err.. what you mean by pharo?
I making a calls to OpenGL, using NativeBoost's OpenGL bindings.
All stuff is coded in smalltalk, so sure thing its does things in pharo :)

>
> On May 22, 2010, at 4:54 PM, Lukas Renggli wrote:
>
>> That looks cool. I am looking forward seeing that stuff in action :-)
>>
>> Lukas
>>
>> 2010/5/22 Igor Stasenko <siguc...@gmail.com>:
>>> Good.
>>>
>>> I am now trying to implement a vector(truetype) font rendering.
>>>
>>> Just finished a little GPU fragment shader snippet, which renders a
>>> quad bezier curve, with antialiasing included :)
>>>
>>> You supplying 3 points, which defines a quadratic curve to GPU, and it
>>> does the rest.
>>>
>>> This is a basis for smooth true-type font rendering, since it contains
>>> a contours
>>> consisting from line segments or quadratic bezier segments.
>>>
>>> --
>>> Best regards,
>>> Igor Stasenko AKA sig.
>>>
>>> _______________________________________________
>>> Pharo-project mailing list
>>> Pharo-project@lists.gforge.inria.fr
>>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project
>>>
>>
>>
>>
>> --
>> Lukas Renggli
>> www.lukas-renggli.ch
>>
>> _______________________________________________
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>> Pharo-project@lists.gforge.inria.fr
>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project
>
>
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-- 
Best regards,
Igor Stasenko AKA sig.

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