Using the TTFontReader?
Iirc, that parses the contour data, even an example of rendering it
with ballon drawBezier.... somewhere :)
Cheers,
Henry
Den 22. mai 2010 kl. 17.42 skrev Igor Stasenko <siguc...@gmail.com>:
On 22 May 2010 18:34, Stéphane Ducasse <stephane.duca...@inria.fr> w
rote:
me too.
Now igor do you plan to do it in pharo or by calling opengl?
Err.. what you mean by pharo?
I making a calls to OpenGL, using NativeBoost's OpenGL bindings.
All stuff is coded in smalltalk, so sure thing its does things in
pharo :)
On May 22, 2010, at 4:54 PM, Lukas Renggli wrote:
That looks cool. I am looking forward seeing that stuff in
action :-)
Lukas
2010/5/22 Igor Stasenko <siguc...@gmail.com>:
Good.
I am now trying to implement a vector(truetype) font rendering.
Just finished a little GPU fragment shader snippet, which renders a
quad bezier curve, with antialiasing included :)
You supplying 3 points, which defines a quadratic curve to GPU,
and it
does the rest.
This is a basis for smooth true-type font rendering, since it
contains
a contours
consisting from line segments or quadratic bezier segments.
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Igor Stasenko AKA sig.
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Lukas Renggli
www.lukas-renggli.ch
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