sure I understood that like that.
I think that the use case for fuel is fast loading like VW parcels.

> Hi Martin,
>>> 
>>> I took some application for which we use image segments to test Fuel
>>> 
>>> - With Fuel serializing and writing to disk took 330s. File size is 16.1MB
>>> - With image segments saving takes 4s and the file size is 2.4MB
>>> 
>> 
>> but how are you using ImageSegment?  just the primitive?  because in order
>> to compare it to Fuel, you should write all objects, including
>> "outPointers". So you should use #writeForExportOn:  or similar...
> 
> yes, this includes outPointers serialized with reference stream and writing 
> to disk.
> 
> Adrian
> 
> BTW, I was just providing the numbers that I gathered when looking at Fuel 
> (to see whether that could be interesting for our use case to replace image 
> segments). This was not to say that Fuel is not on the right way or anything, 
> but I though the numbers would be interesting for Martin because they show a 
> real-world use case with a large number of objects. I know that Fuel is in an 
> early stage of development and it doesn't (yet?) have a primitive/plugin to 
> speed things up.
> 


Reply via email to