I'm wrapping the FMOD cross-platform audio library. The code is MIT and lives
at http://smalltalkhub.com/#!/~SeanDeNigris/FMOD
========
Problem #1:
========
I'm calling into the FMOD library with:
primStoreIsPlaying: channelHandle in: isPlayingHandle
<primitive: #primitiveNativeCall module: #NativeBoostPlugin>
"FMOD_RESULT FMOD_Channel_IsPlaying(
FMOD_CHANNEL *channel,
bool *isplaying);"
^ self nbCall: #(FMOD_RESULT FMOD_Channel_IsPlaying(NBExternalAddress
channel, NBExternalAddress isPlayingHandle)).
I call the above with:
isPlaying
| isPlaying |
isPlaying := NBExternalAddress new.
self primStoreIsPlaying: channel in: isPlaying.
^ isPlaying value > 0.
isPlaying is always 0. The method works directly from C with:
int isPlaying = 1;
while (isPlaying) {
FMOD_Channel_IsPlaying(channel, &isPlaying);
}
I also tried changing the callout signature to "... bool* isPlayingHandle)"
and passing "isPlaying := true." instead of using the NBExternalAddress
stuff.
I have a few more questions, but this is the most pressing as it's holding
up any further development.
Thanks!
-----
Cheers,
Sean
--
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