Its an open book, if people dont like it , it can always been removed. Just
because I am most active , thats does not make me the boss. But yes I do
disagree that a simple explanation of what the VM really is should be
ommited, because for me that is just plain bad documentation to mention
something and not at least provide a basic explanation of it which was the
case before my additions.

But once again its a free world, you are more than welcomed to contribute
and delete etc. I am making a pass on all chapters but in the end, this is
not an one man work ;)

On Wed, Jan 13, 2016 at 3:35 PM Sven Van Caekenberghe <s...@stfx.eu> wrote:

>
> > On 13 Jan 2016, at 14:22, Dimitris Chloupis <kilon.al...@gmail.com>
> wrote:
> >
> > I assume you have never read a an introduction to C++ then :D
>
> I have and they are too complex.
>
> > here is the final addition for the vm
> >
> > (Vm) is the only component that is different for each operating system.
> The main purpose of the VM is to take Pharo bytcode that is generated each
> time user accepts a piece of code and convert it to machine code in order
> to be executed, but also to generally handle low level functionality like
> interpreting code, handling OS events (mouse and keyboard), calling C
> libraries etc. Pharo 4 comes with the Cog VM a very fast JIT VM.
>
> You added more technical stuff. I tried to make my point, but you are
> writing it, not me, so I won't continue.
>
> > I think its clear, precise and does not leave much room for confusion.
> Personally I think its very important for the absolute begineer to have
> strong foundations of understanding the fundamental of Pharo and not for
> things to appear magical and "dont touch this".
>
> Nobody can understand everything at the same time, even experts work on
> partial abstractions while ignoring most other details.
>
> A beginner has to be guided to the most important concepts first.
> Explaining something in a simple way is very hard (and I fail most of the
> time doing that).
>
> Pharo offers curious minds unlimited opportunity to explore, while staying
> in the same system, but that does not mean everything should be mentioned
> immediately.
>
> > On Wed, Jan 13, 2016 at 2:54 PM Sven Van Caekenberghe <s...@stfx.eu>
> wrote:
> >
> > > On 13 Jan 2016, at 13:42, Dimitris Chloupis <kilon.al...@gmail.com>
> wrote:
> > >
> > > I mentioned bytecode because I dont want the user to see at some point
> bytecode and say "What the hell is that" I want the reader to feel
> confident that at least understands the basic in Pharo. Also very brief
> explanations about bytecode I have seen in similar python tutorials.
> Obviously I dont want to go any deeper than that because the user wont have
> to worry about the technical details on a daily basis anyway.
> > >
> > > I agree that I could add a bit more on the VM description similar to
> what you posted. I am curious though, wont even the interpreter generate
> machine code in order to execute the code  or does it use existing machine
> code inside the VM binary ?
> >
> > No, a classic interpreter does not 'generate' machine code, it is just a
> program that reads and executes bytes codes in a loop, the interpreter 'is'
> machine code.
> >
> > No offence, but you see why I think it is important to not try to use or
> explain too much complex concepts in the 1st chapter.
> >
> > Learning to program is hard. It should first be done abstractly. Think
> about Scratch. The whole idea of Smalltalk is to create a world of
> interacting objects. (Even byte code is not a necessary concept at all, for
> example, in Pharo, you can compile (translate) to AST and execute that, I
> believe. There are Smalltalk implementations that compile directly to C or
> JavaScript). Hell, even 'compile' is not necessary, just 'accept'. See ?
> >
> > > On Wed, Jan 13, 2016 at 2:25 PM Sven Van Caekenberghe <s...@stfx.eu>
> wrote:
> > > Sounds about right.
> > >
> > > Now, I would swap 1 and 4, as the image is the most important
> abstraction.
> > >
> > > There is also a bit too much emphasis on (byte|source)code. This is
> already pretty technical (it assume you know what compilation is and so
> on). But I understand it must be explained here, and you did it well.
> > >
> > > However, I would start by saying that the image is a snapshot of the
> object world in memory that is effectively a live Pharo system. It contains
> everything that is available and that exists in Pharo. This includes any
> objects that you created yourself, windows, browsers, open debuggers,
> executing processes, all meta objects as well as all representations of
> code.
> > >
> > > <sidenote>
> > > The fact that there is a sources and changes file is an implementation
> artefact, not something fundamental. There are ideas to change this in the
> future (but you do not have to mention that).
> > > </sidenote>
> > >
> > > Also, the VM not only executes code, it maintains the object world,
> which includes the ability to load and save it from and to an image. It
> creates a portable (cross platform) abstraction that isolates the image
> from the particular details of the underlying hardware and OS. In that role
> it implements the interface with the outside world. I would mention that
> second part before mentioning the code execution.
> > >
> > > The sentence "The purpose of the VM is to take Pharo bytcode that is
> generated each time user accepts a piece of code and convert it to machine
> code in order to be executed." is not 100% correct. It is possible to
> execute the byte code without converting it. This is called interpretation.
> JIT is a faster technique that includes converting (some often used) byte
> code to machine code and caching that.
> > >
> > > I hope this helps (it is hard to write a 'definitive explanation' as
> there are some many aspects to this and it depends on the context/audience).
> > >
> > > > On 13 Jan 2016, at 12:58, Dimitris Chloupis <kilon.al...@gmail.com>
> wrote:
> > > >
> > > > So I am correct that the image does not store the source code, and
> that the source code is stored in sources and changes. The only diffirence
> is that the objects have a source variable that points to the right place
> for finding the source code.
> > > >
> > > > This is the final text if you find anything incorrect please correct
> me
> > > >
> > > > ---------------
> > > >
> > > > 1. The virtual machine (VM) is the only component that is different
> for each operating system. The purpose of the VM is to take Pharo bytcode
> that is generated each time user accepts a piece of code and convert it to
> machine code in order to be executed. Pharo 4 comes with the Cog VM a very
> fast JIT VM. The VM executable is named:
> > > >
> > > > • Pharo.exe for Windows; • pharo for Linux ; and
> > > >
> > > > • Pharo for OSX (inside a package also named Pharo.app).
> > > > The other components below are portable across operating systems, and
> > > >
> > > > can be copied and run on any appropriate virtual machine.
> > > >
> > > > 2. The sources file contains source code for parts of Pharo that
> don’t change frequently. Sources file is important because the image file
> format stores only the bytecode of live objects and not their source code.
> Typically a new sources file is generated once per major release of Pharo.
> For Pharo 4.0, this file is named PharoV40.sources.
> > > >
> > > > 3. The changes file logs of all source code modifications since the
> .sources file was generated. This facilitates a per method history for
> diffs or re- verting.That means that even if you dont manage to save the
> image file on a crash or you just forgot you can recover your changes from
> this file. Each release provides a near empty file named for the release,
> for example Pharo4.0.changes.
> > > >
> > > > 4. The image file provides a frozen in time snapshot of a running
> Pharo system. This is the file where the Pharo bytecode is stored and as
> such its a cross platform format. This is the heart of Pharo, containing
> the live state of all objects in the system (including classes and methods,
> since they are objects too). The file is named for the release (like
> Pharo4.0.image).
> > > >
> > > > The .image and .changes files provided by a Pharo release are the
> starting point for a live environment that you adapt to your needs.
> Essentially the image file containes the compiler of the language (not the
> VM) , the language parser, the IDE tools, many libraries and acts a bit
> like a virtual Operation System that runs on top of a Virtual Machine (VM),
> similarly to ISO files.
> > > >
> > > > As you work in Pharo, these files are modified, so you need to make
> sure that they are writable. The .image and .changes files are intimately
> linked and should always be kept together, with matching base filenames.
> Never edit them directly with a text editor, as .images holds your live
> object runtime memory, which indexes into the .changes files for the
> source. It is a good idea to keep a backup copy of the downloaded .image
> and .changes files so you can always start from a fresh image and reload
> your code. However the most efficient way for backing up code is to use a
> version control system that will provide an easier and powerful way to back
> up and track your changes.
> > > >
> > > > The four main component files above can be placed in the same
> directory, although it’s also possible to put the Virtual Machine and
> sources file in a separate directory where everyone has read-only access to
> them.
> > > >
> > > > If more than one image file is present in the same directory pharo
> will prompt you to choose an image file you want to load.
> > > >
> > > > Do whatever works best for your style of working and your operating
> system.
> > > >
> > > >
> > > >
> > > >
> > > >
> > > > On Wed, Jan 13, 2016 at 12:13 PM Sven Van Caekenberghe <s...@stfx.eu>
> wrote:
> > > >
> > > > > On 13 Jan 2016, at 10:57, Dimitris Chloupis <kilon.al...@gmail.com>
> wrote:
> > > > >
> > > > > I was adding a short description to the UPBE about sources file ,
> I always thought that the sources file is the file that contains the source
> code of the image because the image file itself stores only the bytecode.
> > > > >
> > > > > However its just came to my attention that the sources file does
> not contain code that is recently installed in the image.
> > > > >
> > > > > So how exactly the sources file works and what it is ?
> > > >
> > > > The main perspective is from the object point of view: methods are
> just objects like everything else. In order to be executable they know
> their byte codes (which might be JIT compiled on execution, but that is an
> implementation detail) and they know their source code.
> > > >
> > > > Today we would probably just store the source code strings in the
> image (maybe compressed) as memory is pretty cheap. But way back when
> Smalltalk started, that was not the case. So they decided to map the source
> code out to files.
> > > >
> > > > So method source code is a magic string (RemoteString) that points
> to some position in a file. There are 2 files in use: the sources file and
> the changes file.
> > > >
> > > > The sources file is a kind of snapshot of the source code of all
> methods at the point of release of a major new version. That is why there
> is a Vxy in their name. The source file never changes once created or
> renewed (a process called generating the sources, see
> PharoSourcesCondenser).
> > > >
> > > > While developing and creating new versions of methods, the new
> source code is appended to another file called the changes file, much like
> a transaction log. This is also a safety mechanism to recover 'lost'
> changes.
> > > >
> > > > The changes file can contain multiple versions of a method. This can
> be reduced in size using a process called condensing the changes, see
> PharoChangesCondenser.
> > > >
> > > > On a new release, the changes file will be (almost) empty.
> > > >
> > > > HTH,
> > > >
> > > > Sven
> > > >
> > > >
> > > >
> > >
> > >
> >
> >
>
>
>

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