Le 27/04/2016 21:26, Hilaire a écrit :
Now I remember I already asked several months ago, and it does not work.

Editing on the value does not work for me.

http://forum.world.st/GL-inspector-editing-attribute-td4837704.html

The same mis fortune is encountered with Pharo5

I don't imagine how it can be like that and I fell unproductive now with
Playground and GTInspector, althought I acknowledge there are nice ideas
in these new tools but it can't be at the price of productivity.

Hopefully you can switch to Workspace and EyeInspector.

With the help of Nicolai Hess, we worked a bit on improving syntax colouring for the EyeInspector and this has been integrated. Maybe someone can look into doing the same with GT (to correctly set #doItReceiver, #doItContext and a few other things related to syntax highlighting).

By the way, would someone know how to force the styler to re-style a text? When selecting another element in for example a EyeTreeInspector, this changes the reference class for syntax highlighting (and the styler correctly picks that) but the existing text isn't re-colored.

Thierry


Hilaire


Le 27/04/2016 15:51, Sean P. DeNigris a écrit :
HilaireFernandes wrote
instance variables evaluate to nil in the bottom area of the integrated
inspector.
There is no direct inst var access from the playground. I was initially
shocked by this as well and have had to resort to #instVarNamed: on several
occasions. On the bright side, you can edit the values in place in the
'Value' column above.



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