Hi,

> On Apr 27, 2016, at 10:17 PM, Thierry Goubier <thierry.goub...@gmail.com> 
> wrote:
> 
> Le 27/04/2016 21:26, Hilaire a écrit :
>> Now I remember I already asked several months ago, and it does not work.
>> 
>> Editing on the value does not work for me.
>> 
>> http://forum.world.st/GL-inspector-editing-attribute-td4837704.html
>> 
>> The same mis fortune is encountered with Pharo5
>> 
>> I don't imagine how it can be like that and I fell unproductive now with
>> Playground and GTInspector, althought I acknowledge there are nice ideas
>> in these new tools but it can't be at the price of productivity.
>> 
>> Hopefully you can switch to Workspace and EyeInspector.
> 
> With the help of Nicolai Hess, we worked a bit on improving syntax colouring 
> for the EyeInspector and this has been integrated. Maybe someone can look 
> into doing the same with GT (to correctly set #doItReceiver, #doItContext and 
> a few other things related to syntax highlighting).

What exactly is the problem in GT regarding syntax highlighting?

Cheers,
Doru


> By the way, would someone know how to force the styler to re-style a text? 
> When selecting another element in for example a EyeTreeInspector, this 
> changes the reference class for syntax highlighting (and the styler correctly 
> picks that) but the existing text isn't re-colored.
> 
> Thierry
> 
>> 
>> Hilaire
>> 
>> 
>> Le 27/04/2016 15:51, Sean P. DeNigris a écrit :
>>> HilaireFernandes wrote
>>>>> instance variables evaluate to nil in the bottom area of the integrated
>>>>> inspector.
>>> There is no direct inst var access from the playground. I was initially
>>> shocked by this as well and have had to resort to #instVarNamed: on several
>>> occasions. On the bright side, you can edit the values in place in the
>>> 'Value' column above.
>> 
> 
> 

--
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www.feenk.com

"Value is always contextual."





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