Hi, > On Apr 27, 2016, at 10:17 PM, Thierry Goubier <thierry.goub...@gmail.com> > wrote: > > Le 27/04/2016 21:26, Hilaire a écrit : >> Now I remember I already asked several months ago, and it does not work. >> >> Editing on the value does not work for me. >> >> http://forum.world.st/GL-inspector-editing-attribute-td4837704.html >> >> The same mis fortune is encountered with Pharo5 >> >> I don't imagine how it can be like that and I fell unproductive now with >> Playground and GTInspector, althought I acknowledge there are nice ideas >> in these new tools but it can't be at the price of productivity. >> >> Hopefully you can switch to Workspace and EyeInspector. > > With the help of Nicolai Hess, we worked a bit on improving syntax colouring > for the EyeInspector and this has been integrated. Maybe someone can look > into doing the same with GT (to correctly set #doItReceiver, #doItContext and > a few other things related to syntax highlighting).
What exactly is the problem in GT regarding syntax highlighting? Cheers, Doru > By the way, would someone know how to force the styler to re-style a text? > When selecting another element in for example a EyeTreeInspector, this > changes the reference class for syntax highlighting (and the styler correctly > picks that) but the existing text isn't re-colored. > > Thierry > >> >> Hilaire >> >> >> Le 27/04/2016 15:51, Sean P. DeNigris a écrit : >>> HilaireFernandes wrote >>>>> instance variables evaluate to nil in the bottom area of the integrated >>>>> inspector. >>> There is no direct inst var access from the playground. I was initially >>> shocked by this as well and have had to resort to #instVarNamed: on several >>> occasions. On the bright side, you can edit the values in place in the >>> 'Value' column above. >> > > -- www.tudorgirba.com www.feenk.com "Value is always contextual."