> On 14 Nov 2017, at 09:53, Denis Kudriashov <dionisi...@gmail.com> wrote: > > I look at the code, So Zinc provides only binary/character streams. Right?
Yes, Zn streams focus on classic binary(byte) / character streams. Streaming over arbitrary data is very cool and well covered by the old ones. > About contribution: it is in external repository of Sven. Can we contribute > with normal process, create pull request into Pharo repo? > > 2017-11-14 9:36 GMT+01:00 Guillermo Polito <guillermopol...@gmail.com>: > To a package next to block? > > On Tue, Nov 14, 2017 at 9:16 AM, Denis Kudriashov <dionisi...@gmail.com> > wrote: > What about contributing to zinc streams? Imaging that I will create block > based streams, collecting:/selecting streams like in XSteam. Where I should > put them? > > > 2017-11-13 23:51 GMT+01:00 Norbert Hartl <norb...@hartl.name>: > > > > Am 13.11.2017 um 21:08 schrieb Stephane Ducasse <stepharo.s...@gmail.com>: > > > >> On Mon, Nov 13, 2017 at 8:27 PM, Sven Van Caekenberghe <s...@stfx.eu> > >> wrote: > >> The idea is to have much simpler streams which can be composed to get more > >> sophisticated behaviour. > >> > >> The most primitive streams should be binary read or write streams, like a > >> raw file or network connection. > >> > >> To add a character encoding/decoding you wrap them in a > >> ZnCharacterReadStream or ZnCharacterWriteStream (these use the newer, > >> cleaner ZnCharacterEncoders). > > > > Yes really nice :) > > > > And Guille started to use them and we are slowly rewriting all the > > stream internal users to use Zn and after we will be free. > > > > > No, you will depend on zinc classes. How is that supposed to work in > bootstrap? > > Norbert > >> If you want buffering, you wrap a ZnBufferedReadStream or > >> ZnBufferedWriteStream around them. > >> > >> And there are some other examples in the system too. > >> > >> Have a look at BinaryFileStream and ZdcSocketStream. > >> > >> Simply put, MultiByteFileStream and MultiByteBinaryOrTextStream must die, > >> because they try to be everything at once and are impossible to change. > > > > > > YES YES YES and celebrate. I could never understand anything. My brain > > is too limited for these kind of games :) > > > > > > > >> The contract of a stream should be much, much simpler than it is today. > > > > Fully agree. > > > >> > >> For writing that means > >> > >> #nextPut: > >> #nextPutAll: > >> #next:putAll: > >> #next:putAll:startingAt: > >> > >> the 3 last ones can be written in terms of of the first one, but the last > >> one is key because it can be the most efficient. > >> And maybe also > >> > >> #flush > >> #close > >> > >> Some helpers for character writing are > >> > >> #space > >> #tab > >> #cr > >> #crlf > >> #lf > >> > >> Maybe #newline > > > > :) > > > > > >> > >> #<< is a handy method too. > >> > >> For reading that means > >> > >> #atEnd > >> #next > >> #next: > >> #next:into: > >> #next:into:startingAt: > >> #nextInto: > >> #peek > >> #skip: > >> #upToEnd > >> #upTo: > >> #readInto:startingAt:count: > >> > >> Again, they can all be written in terms of #next, but > >> #readInto:startingAt:count: is the core, efficient one. > >> Note that #peek allows a one character lookahead, which should be > >> sufficient for almost all parsing needs. > >> > >> #close is also a necessary operation, #peekFor: a handy one, #nextLine is > >> popular too. > >> > >> There is a discussion about positioning (#position , #position: and > >> related) but these cannot be supported _in general_ by the kind of streams > >> described above. > >> > >> If you absolutely need these, read #upToEnd and use a regular ReadStream > >> (over a fixed collection). > >> > >> The collection based classic Streams should always remain in the system, > >> they are too handy. But have you seen for example, #nextInt32 on > >> PositionableStream ? Good luck with that when the the underlying > >> collection is anything other than bytes. > >> > >> All this being said, there is no one, single correct answer. > >> > >> But if we all try to simplify what we expect of streams (use a more > >> limited API), we'll be more nimble to make implementation changes later on. > >> > >> Sven > >> > >>> On 13 Nov 2017, at 19:58, Stephane Ducasse <stepharo.s...@gmail.com> > >>> wrote: > >>> > >>> Hi Evan > >>> > >>> I think that we will use the ZnStreams. > >>> If we use Xtreams we will transform their API because some messages > >>> are not really good. > >>> Stef > >>> > >>>> On Mon, Nov 13, 2017 at 7:54 PM, Evan Donahue <emdon...@gmail.com> wrote: > >>>> I've heard mention once or twice on this list and in some release notes > >>>> of > >>>> what sounded like possible coming changes to the stream API. Could anyone > >>>> point me to any concrete details about that? I haven't been able to dig > >>>> anything up myself by searching. I'm about to write something that I'd > >>>> like > >>>> to be polymorphic with the stream API, but if that's about to change, I'd > >>>> like to plan ahead. > >>>> > >>>> Thanks, > >>>> Evan > >>> > >> > >> > > > > > > -- > > Guille Polito > Research Engineer > > Centre de Recherche en Informatique, Signal et Automatique de Lille > CRIStAL - UMR 9189 > French National Center for Scientific Research - http://www.cnrs.fr > > Web: http://guillep.github.io > Phone: +33 06 52 70 66 13 >