> I guess you could call them helper scripts libraries.
> 
> Example would be: You can program a script to create a switch 
> statement and
> then have it prompt you for the number of case statements to 
> add in and if
> you want them to break; or not.
> 
> Things like that.  Short cuts if you will..

Well, if those scripts are taking input and telling the editor what to do,
they're exactly what I said: a scripting language within the editor.

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