I'll check those out. Is Lisp, PicoLisp or Common Lisp above? I am guessing RCSim is the RC simulator? I was not aware of it before your reference. Hobby, or did you contribute to it? That would be a great app to port covering graphics, math, realtime (soft realtime?) and all of the logistics that entails. Would you stick with z3d.l or create something wholly new? Sounds exciting.
I need to pick the small bits for now and learn. Rob On Sat, Jul 25, 2015 at 2:37 AM, Alexander Burger <a...@software-lab.de> wrote: > Hi Rob, > > > I'll keep hacking away at it, since the payoffs are big for me from a > > learning perspective. > > Good :) > > And you brought me to the idea of porting RcSim :) I think I'll > investigate that more. This should be the first real "application" > in PilOS. > > > > When you say "@lib/z3d.l" is in C, if I wanted to learn > > how to build upon PilOS, would it be preferable to use pil-assembly or > Lisp > > (PicoLisp, I assume)? > > I would start on the Lisp level. Only low-level and time-critical > parts need to be done in assembly. > > > > Can I learn pil-assembly from the source files, or do > > you have a reference somewhere? > > The only reference is in "doc64/asm". It describes the virtual PicoLisp > machine and its instruction set. The ultimate documentation are the > sources in "src64/*.l" and (as a modification of those) in > "pilos/src/*.l". > > ♪♫ Alex > -- > UNSUBSCRIBE: mailto:picolisp@software-lab.de?subject=Unsubscribe >