Quoting Alejandro Piñeiro (2018-06-20 05:40:38) > So when executing shader tests, they will be executed with -glsl. This > is the force GLSL mode, that is only relevant if the shader test > includes SPIR-V shaders.
I'm not sure I understand what you're doing. It looks like you're planning to build tests that can be run in either SPIRV or GLSL mode, that they can be forced into GLSL mode using a switch, or use SPIRV mode if available. Is that correct? Dylan
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