On 22/06/18 19:14, Dylan Baker wrote:
> Quoting Alejandro Piñeiro (2018-06-20 05:40:38)
>> So when executing shader tests, they will be executed with -glsl. This
>> is the force GLSL mode, that is only relevant if the shader test
>> includes SPIR-V shaders.
> I'm not sure I understand what you're doing. It looks like you're planning to
> build tests that can be run in either SPIRV or GLSL mode, that they can be
> forced into GLSL mode using a switch, or use SPIRV mode if available. Is that
> correct?

Yes. Perhaps the commit message is not really clear, as all the details
are included on the previous commit "shader_runner/spirv: support
loading SPIR-V shaders". On that commit we explain that we add a -glsl
option to shader_runner, that is mostly a debugging option. What this
commits adds is adding the -glsl option when running the tests in a
batch. With this series, the -glsl option would only make sense with the
ARB_gl_spirv tests we are adding.

Do you think that I should update the commit message to be more clear?

BR

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