Quoting Alejandro Piñeiro (2018-06-23 04:26:33) > On 22/06/18 19:14, Dylan Baker wrote: > > Quoting Alejandro Piñeiro (2018-06-20 05:40:38) > >> So when executing shader tests, they will be executed with -glsl. This > >> is the force GLSL mode, that is only relevant if the shader test > >> includes SPIR-V shaders. > > I'm not sure I understand what you're doing. It looks like you're planning > > to > > build tests that can be run in either SPIRV or GLSL mode, that they can be > > forced into GLSL mode using a switch, or use SPIRV mode if available. Is > > that > > correct? > > Yes. Perhaps the commit message is not really clear, as all the details > are included on the previous commit "shader_runner/spirv: support > loading SPIR-V shaders". On that commit we explain that we add a -glsl > option to shader_runner, that is mostly a debugging option. What this > commits adds is adding the -glsl option when running the tests in a > batch. With this series, the -glsl option would only make sense with the > ARB_gl_spirv tests we are adding. > > Do you think that I should update the commit message to be more clear? > > BR >
My concern is that you could end up with two tests with the same name that aren't the same (I think), since the --glsl option won't change the name of the test. Dylan
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