Sandro,

The Java 3D API is licened under the GPLv2 + CLASSPATH exception
(https://j3d-core.dev.java.net/ and https://vecmath.dev.java.net/). The
core utilities are licened under the BSD-License
(https://j3d-core-utils.dev.java.net/). 

I have started a Java 3D fork called JUniversal3D. Project details can be
found here
http://forums.java.net/jive/thread.jspa?messageID=318600&#318600.

All 3D APIs (JOGL, LWJGL, Java 3D, JUniversal3D etc.) achieve best
performance when rendering is done into a heavyweight component
(java.awt.Canvas). Does the Pivot architecture allow to render into a
similar component? So far we are limited to offscreen/lightweigt 3D
rendering as shown in the CharactureCube sample. 

August Lammersdorf


Am Dienstag, den 13.10.2009, 11:30 +0200 schrieb Sandro Martini
<[email protected]>:
> Hi,
> I've tried your samples and all works very good !!
> 
> Last year we have spoken of an experiment to have also a 3D backend
> for Pivot GUI for a future version ... so this is interesting a lot. I
> looked something on JOGL (and also LWJGL) instead of Java 3D, but this
> could be a detail, and absolutely not a problem.
> 
> Using other libraries in our Apache Source Code we could have
> licensing problems (depending on libraries license), we have to
> verify, but don't worry, this could be another step.
> 
> Good work,
> Sandro

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