Sandro, The Java 3D API is licened under the GPLv2 + CLASSPATH exception (https://j3d-core.dev.java.net/ and https://vecmath.dev.java.net/). The core utilities are licened under the BSD-License (https://j3d-core-utils.dev.java.net/).
I have started a Java 3D fork called JUniversal3D. Project details can be found here http://forums.java.net/jive/thread.jspa?messageID=318600񍲈. All 3D APIs (JOGL, LWJGL, Java 3D, JUniversal3D etc.) achieve best performance when rendering is done into a heavyweight component (java.awt.Canvas). Does the Pivot architecture allow to render into a similar component? So far we are limited to offscreen/lightweigt 3D rendering as shown in the CharactureCube sample. August Lammersdorf Am Dienstag, den 13.10.2009, 11:30 +0200 schrieb Sandro Martini <[email protected]>: > Hi, > I've tried your samples and all works very good !! > > Last year we have spoken of an experiment to have also a 3D backend > for Pivot GUI for a future version ... so this is interesting a lot. I > looked something on JOGL (and also LWJGL) instead of Java 3D, but this > could be a detail, and absolutely not a problem. > > Using other libraries in our Apache Source Code we could have > licensing problems (depending on libraries license), we have to > verify, but don't worry, this could be another step. > > Good work, > Sandro
