Hi August, thanks form your work and for your infos ... As you know, currently we are in incubation at Apache, and many of the things we are leaning on the Apache-style are foe example on Licensing and usage of other libraries (license incompatibility, etc), so in this sensitive area is better to be cautious (otherwise we could have problems to leave the incubation area, to go to graduation). And for this we could ask to someone that has more experience on this a little help.
In any case, for the future Pivot 2.0 (with a rewrite of many things) one time chosen a compatible approach (library and its license) maybe we could think at an alternative Theme implementation using a 3D visualization library. I've worked for many years in the 3D / visualization field, so I'm very excited of this opportunity :-) ... and maybe I could help on something. In that case we should also study if porting standard 2.0 GUI features well enough, or if we could do more using 3D space ... other future study / work. > All 3D APIs (JOGL, LWJGL, Java 3D, JUniversal3D etc.) achieve best > performance when rendering is done into a heavyweight component > (java.awt.Canvas). Does the Pivot architecture allow to render into a > similar component? So far we are limited to offscreen/lightweigt 3D > rendering as shown in the CharactureCube sample. For details on this and on Pivot inners, it's better to see what Greg says (he has written most of code, with Todd) ... Thanks for the moment, Sandro
