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This is an automatically generated e-mail. To reply, visit:
https://git.reviewboard.kde.org/r/116024/
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(Updated Feb. 27, 2014, 12:19 p.m.)


Review request for Plasma.


Changes
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Perform the animation as a fragment shader.
I've done it as a separate class because I know Eike wants to fade between 
prefixes in FrameSVG.


Repository: plasma-framework


Description
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Port IconItem to native QSGTexture including the animation.
This will save constantly uploading a new texture to OpenGL throughout the 
animation.


Diffs (updated)
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  CMakeLists.txt 4bc47bf 
  src/declarativeimports/core/CMakeLists.txt 97e9283 
  src/declarativeimports/core/fadingnode.cpp PRE-CREATION 
  src/declarativeimports/core/fadingnode_p.h PRE-CREATION 
  src/declarativeimports/core/iconitem.h 26ee410 
  src/declarativeimports/core/iconitem.cpp fed2f9b 

Diff: https://git.reviewboard.kde.org/r/116024/diff/


Testing
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Test app: http://paste.kde.org/pl5pwdnel


Thanks,

David Edmundson

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