Hi, you can check to see if contactSurfaceLayer is small, e.g.
<contactSurfaceLayer>0</contactSurfaceLayer> in addition, you might want to make sure <CFM> is 0. hope this helps. John On Wed, Jun 8, 2011 at 11:00 AM, Rein Appeldoorn <rein...@gmail.com> wrote: > Hi, > > I'm working on a simulation of an autonomous football table. When I model > the ball, it's sinking through the floor. Because the geometry of the ball > is quite small (radius of 0.015), this sinking is not acceptable. Strange > enough, when I check the other objects, they're all sinking a little bit. > Does anybody have an explanation for this? > > A thing I can do is scale up all models, this makes the relative errors > much > less. Does anybody got experience with this fact? Is scaling a good > solution? > > Thanks in advance! > > Regards, > > Rein > > ------------------------------------------------------------------------------ > EditLive Enterprise is the world's most technically advanced content > authoring tool. Experience the power of Track Changes, Inline Image > Editing and ensure content is compliant with Accessibility Checking. > http://p.sf.net/sfu/ephox-dev2dev > _______________________________________________ > Playerstage-gazebo mailing list > Playerstage-gazebo@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > -- John Hsu, Ph.D. Senior Research Engineer Willow Garage Inc. +1-650-475-2809 ------------------------------------------------------------------------------ EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev _______________________________________________ Playerstage-gazebo mailing list Playerstage-gazebo@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo