Hi,

you can check to see if contactSurfaceLayer is small, e.g.

<contactSurfaceLayer>0</contactSurfaceLayer>

in addition, you might want to make sure <CFM> is 0.

hope this helps.

John

On Wed, Jun 8, 2011 at 11:00 AM, Rein Appeldoorn <rein...@gmail.com> wrote:

> Hi,
>
> I'm working on a simulation of an autonomous football table. When I model
> the ball, it's sinking through the floor. Because the geometry of the ball
> is quite small (radius of 0.015), this sinking is not acceptable. Strange
> enough, when I check the other objects, they're all sinking a little bit.
> Does anybody have an explanation for this?
>
> A thing I can do is scale up all models, this makes the relative errors
> much
> less. Does anybody got experience with this fact? Is scaling a good
> solution?
>
> Thanks in advance!
>
> Regards,
>
> Rein
>
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-- 
John Hsu, Ph.D.
Senior Research Engineer
Willow Garage Inc.
+1-650-475-2809
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EditLive Enterprise is the world's most technically advanced content
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Editing and ensure content is compliant with Accessibility Checking.
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