Hi,

Thanks, when I play with kp and kd, I can prevent the ball from sinking. Now
another thing what is different from my ball model and yours:

Is it right that you set the parameters of a ball with a radius of 0.02 as
follows:

<size>0.02</size>
<visual>
    <size>0.04 0.04 0.04</size>
</visual>

When I check this in my gazebo-simulation, it seems to be right. But in your
model you use: <scale> instead of <size>, is this right?

It's really weird because the examples use both (simpleshapes.world /
pioneer2dx.world).

Thanks,

Rein



here is a sample ball model I'm using for my simulations. Notice the
> <kd> and <kp> params and try to play with their values - they control
> how much force
> is applied to this specific ball model to prevent it from sinking:
>
> <body:sphere name = "ball_body">
>         <dampingFactor>0.0001</dampingFactor>
>         <xyz>0 0 0</xyz>
>        <rpy>0 0 0</rpy>
>         <geom:sphere name = "ball_geom">
>                 <xyz>0 0 0.01</xyz>
>                 <rpy>0 0 0 </rpy>
>                 <size>0.02</size>
>                <mu1>0.3</mu1>
>                <kp>2e6</kp>
>                <kd>2e6</kd>
>                <bounce>120</bounce>
>                <bounceVel>0.5</bounceVel>
>
>                <slip1>0.7</slip1>
>                <slip2>0.7</slip2>
>
>                <mass>0.045</mass>
>                <visual>
>                        <scale>0.02 0.02 0.02</scale>
>                        <mesh>unit_sphere</mesh>
>                        <material>Gazebo/Robocup_orange</material>
>                </visual>
>        </geom:sphere>
> </body:sphere>
>
>
> Also global parameters like step time, erp and cfm does matter, I'm
> using those values:
> <stepTime>0.002</stepTime>
> <erp>0.9</erp>
> <cfm>0.01</cfm>
>
> I hope that will help you,
>
> Best regards,
> Kamil MuszyƄski
>
>
> 2011/6/9 Rein Appeldoorn <rein...@gmail.com>:
> > I checked those two parameters but nothing changes. Is this a known fact
> or
> > is this just something weird? Here is the world file I'm using:
> >
> >
> -----------------------------------------------------------------------------------
> >
> > <?xml version="1.0"?>
> >
> > <gazebo:world
> >    xmlns:xi="http://www.w3.org/2001/XInclude";
> >    xmlns:gazebo="http://playerstage.sourceforge.net/gazebo/xmlschema/#gz
> "
> >    xmlns:model="
> http://playerstage.sourceforge.net/gazebo/xmlschema/#model";
> >
> >    xmlns:sensor="
> > http://playerstage.sourceforge.net/gazebo/xmlschema/#sensor";
> >    xmlns:window="
> > http://playerstage.sourceforge.net/gazebo/xmlschema/#window";
> >    xmlns:param="
> http://playerstage.sourceforge.net/gazebo/xmlschema/#param";
> >
> >    xmlns:body="http://playerstage.sourceforge.net/gazebo/xmlschema/#body
> "
> >    xmlns:geom="http://playerstage.sourceforge.net/gazebo/xmlschema/#geom
> "
> >    xmlns:joint="
> http://playerstage.sourceforge.net/gazebo/xmlschema/#joint";
> >
> >    xmlns:interface="
> > http://playerstage.sourceforge.net/gazebo/xmlschema/#interface";
> >    xmlns:ui="http://playerstage.sourceforge.net/gazebo/xmlschema/#ui";
> >    xmlns:rendering="
> > http://playerstage.sourceforge.net/gazebo/xmlschema/#rendering";
> >    xmlns:controller="
> > http://playerstage.sourceforge.net/gazebo/xmlschema/#controller";
> >    xmlns:physics="
> > http://playerstage.sourceforge.net/gazebo/xmlschema/#physics"; >
> >
> >    <verbosity>5</verbosity>
> >
> >    <physics:ode>
> >        <stepTime>0.005</stepTime>
> >        <gravity>0 0 -9.8</gravity>
> >        <cfm>0</cfm>
> >        <erp>0.8</erp>
> >        <quickStep>true</quickStep>
> >        <quickStepIters>100</quickStepIters>
> >        <quickStepW>1.3</quickStepW>
> >        <contactMaxCorrectingVel>100.0</contactMaxCorrectingVel>
> >        <contactSurfaceLayer>0.0</contactSurfaceLayer>
> >        <updateRate>0</updateRate>
> >    </physics:ode>
> >
> >    <rendering:gui>
> >        <type>fltk</type>
> >        <size>800 600</size>
> >        <pos>0 0</pos>
> >    </rendering:gui>
> >
> >    <rendering:ogre>
> >        <ambient>0.8 0.8 0.8 1.0</ambient>
> >        <sky>
> >            <material>Gazebo/CloudySky</material>
> >        </sky>
> >        <grid>false</grid>
> >        <shadowTechnique>stencilModulative</shadowTechnique>
> >    </rendering:ogre>
> >
> >    <!-- The Ground Plane -->
> >    <model:physical name="groundplane_model">
> >        <xyz>0 0 0</xyz>
> >        <rpy>0 0 0</rpy>
> >        <static>true</static>
> >
> >        <body:plane name="ground_plane_body">
> >            <geom:plane name="ground_plane_geom">
> >                <normal>0 0 1</normal>
> >                <size>1000 1000</size>
> >                <segments>100 100</segments>
> >                <uvTile>100 100</uvTile>
> >                <material>Gazebo/GrassFloor</material>
> >                <mu1>109999.0</mu1>
> >                <mu2>1000.0</mu2>
> >            </geom:plane>
> >        </body:plane>
> >    </model:physical>
> >    <!-- End Ground Plane -->
> >
> >    <!-- The Ball Model -->
> >    <model:physical name="ball_model">
> >        <xyz>0.025 0 1</xyz>
> >        <static>false</static>
> >
> >        <body:sphere name="ball_body">
> >            <geom:sphere name="ball_geom">
> >                <xyz>0 0 0</xyz>
> >                <size>0.015</size>
> >                <mass>0.02</mass>
> >
> >                <visual>
> >                    <size>0.03 0.03 0.03</size>
> >                    <mesh>unit_sphere</mesh>
> >                    <material>Gazebo/White</material>
> >                </visual>
> >                <mu1>109999.0</mu1>
> >            </geom:sphere>
> >        </body:sphere>
> >    </model:physical>
> >    <!-- End Ball Model -->
> >
> >
> >    <!-- The White Point light -->
> >    <model:renderable name="point_white">
> >        <xyz>-3 0 5</xyz>
> >        <static>true</static>
> >        <light>
> >            <type>point</type>
> >            <diffuseColor>0.8 0.8 0.8</diffuseColor>
> >            <specularColor>0.1 0.1 0.1</specularColor>
> >            <range>20</range>
> >
> >            <!-- Constant(0-1) Linear(0-1) Quadratic -->
> >            <attenuation>0.3 0.01 0</attenuation>
> >        </light>
> >    </model:renderable>
> >    <!-- End White Point light -->
> >
> > </gazebo:world>
> >
> >
> -----------------------------------------------------------------------------------
> >
> > Do you guys get the same behavior? If so, is there any fix or a way to
> get
> > rid of this?
> >
> > Thanks in advance!
> >
> > Rein
> >
> > On Wed, Jun 8, 2011 at 8:33 PM, John Hsu <john...@willowgarage.com>
> wrote:
> >
> >> Hi,
> >>
> >> you can check to see if contactSurfaceLayer is small, e.g.
> >>
> >> <contactSurfaceLayer>0</contactSurfaceLayer>
> >>
> >> in addition, you might want to make sure <CFM> is 0.
> >>
> >> hope this helps.
> >>
> >> John
> >>
> >> On Wed, Jun 8, 2011 at 11:00 AM, Rein Appeldoorn <rein...@gmail.com>
> >> wrote:
> >>
> >> > Hi,
> >> >
> >> > I'm working on a simulation of an autonomous football table. When I
> model
> >> > the ball, it's sinking through the floor. Because the geometry of the
> >> ball
> >> > is quite small (radius of 0.015), this sinking is not acceptable.
> Strange
> >> > enough, when I check the other objects, they're all sinking a little
> bit.
> >> > Does anybody have an explanation for this?
> >> >
> >> > A thing I can do is scale up all models, this makes the relative
> errors
> >> > much
> >> > less. Does anybody got experience with this fact? Is scaling a good
> >> > solution?
> >> >
> >> > Thanks in advance!
> >> >
> >> > Regards,
> >> >
> >> > Rein
> >> >
> >> >
> >>
> ------------------------------------------------------------------------------
> >> > EditLive Enterprise is the world's most technically advanced content
> >> > authoring tool. Experience the power of Track Changes, Inline Image
> >> > Editing and ensure content is compliant with Accessibility Checking.
> >> > http://p.sf.net/sfu/ephox-dev2dev
> >> > _______________________________________________
> >> > Playerstage-gazebo mailing list
> >> > Playerstage-gazebo@lists.sourceforge.net
> >> > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
> >> >
> >>
> >>
> >>
> >> --
> >> John Hsu, Ph.D.
> >> Senior Research Engineer
> >> Willow Garage Inc.
> >> +1-650-475-2809
> >>
> >>
> ------------------------------------------------------------------------------
> >> EditLive Enterprise is the world's most technically advanced content
> >> authoring tool. Experience the power of Track Changes, Inline Image
> >> Editing and ensure content is compliant with Accessibility Checking.
> >> http://p.sf.net/sfu/ephox-dev2dev
> >> _______________________________________________
> >> Playerstage-gazebo mailing list
> >> Playerstage-gazebo@lists.sourceforge.net
> >> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
> >>
> >
> ------------------------------------------------------------------------------
> > EditLive Enterprise is the world's most technically advanced content
> > authoring tool. Experience the power of Track Changes, Inline Image
> > Editing and ensure content is compliant with Accessibility Checking.
> > http://p.sf.net/sfu/ephox-dev2dev
> > _______________________________________________
> > Playerstage-gazebo mailing list
> > Playerstage-gazebo@lists.sourceforge.net
> > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
> >
>
>
> ------------------------------------------------------------------------------
> EditLive Enterprise is the world's most technically advanced content
> authoring tool. Experience the power of Track Changes, Inline Image
> Editing and ensure content is compliant with Accessibility Checking.
> http://p.sf.net/sfu/ephox-dev2dev
> _______________________________________________
> Playerstage-gazebo mailing list
> Playerstage-gazebo@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
>
------------------------------------------------------------------------------
EditLive Enterprise is the world's most technically advanced content
authoring tool. Experience the power of Track Changes, Inline Image
Editing and ensure content is compliant with Accessibility Checking.
http://p.sf.net/sfu/ephox-dev2dev
_______________________________________________
Playerstage-gazebo mailing list
Playerstage-gazebo@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo

Reply via email to