By XYZ do you mean ball dimensions along X, Y, Z axis? So the model
using my scale params is two times smaller?
I can check it later for you, but I'm pretty sure those values are correct.

2011/6/9 Rein Appeldoorn <rein...@gmail.com>:
> The boundingboxes seem to be right in both cases. But what I thought is that
> the <size> in the <geom>-section presented the radius of the ball, when I
> check this with my GUI of Gazebo, it seems to be right. When I use your
> model, the XYZ values are not (in my opinion). Have you already checked
> these values?
>
>
>
> On Thu, Jun 9, 2011 at 10:49 AM, Kamil Muszynski
> <muszynski.ka...@gmail.com>wrote:
>
>> Well, I always use <scale> for visual section - please check if the
>> bounding boxes used for collision detection are OK when you use <size>
>> instead of <scale>. You can do that from gazebo GUI.
>>
>> I think we need to look into gazebo code to solve this difference;)
>>
>> 2011/6/9 Rein Appeldoorn <rein...@gmail.com>:
>> > Hi,
>> >
>> > Thanks, when I play with kp and kd, I can prevent the ball from sinking.
>> Now
>> > another thing what is different from my ball model and yours:
>> >
>> > Is it right that you set the parameters of a ball with a radius of 0.02
>> as
>> > follows:
>> >
>> > <size>0.02</size>
>> > <visual>
>> >    <size>0.04 0.04 0.04</size>
>> > </visual>
>> >
>> > When I check this in my gazebo-simulation, it seems to be right. But in
>> your
>> > model you use: <scale> instead of <size>, is this right?
>> >
>> > It's really weird because the examples use both (simpleshapes.world /
>> > pioneer2dx.world).
>> >
>> > Thanks,
>> >
>> > Rein
>> >
>> >
>> >
>> > here is a sample ball model I'm using for my simulations. Notice the
>> >> <kd> and <kp> params and try to play with their values - they control
>> >> how much force
>> >> is applied to this specific ball model to prevent it from sinking:
>> >>
>> >> <body:sphere name = "ball_body">
>> >>         <dampingFactor>0.0001</dampingFactor>
>> >>         <xyz>0 0 0</xyz>
>> >>        <rpy>0 0 0</rpy>
>> >>         <geom:sphere name = "ball_geom">
>> >>                 <xyz>0 0 0.01</xyz>
>> >>                 <rpy>0 0 0 </rpy>
>> >>                 <size>0.02</size>
>> >>                <mu1>0.3</mu1>
>> >>                <kp>2e6</kp>
>> >>                <kd>2e6</kd>
>> >>                <bounce>120</bounce>
>> >>                <bounceVel>0.5</bounceVel>
>> >>
>> >>                <slip1>0.7</slip1>
>> >>                <slip2>0.7</slip2>
>> >>
>> >>                <mass>0.045</mass>
>> >>                <visual>
>> >>                        <scale>0.02 0.02 0.02</scale>
>> >>                        <mesh>unit_sphere</mesh>
>> >>                        <material>Gazebo/Robocup_orange</material>
>> >>                </visual>
>> >>        </geom:sphere>
>> >> </body:sphere>
>> >>
>> >>
>> >> Also global parameters like step time, erp and cfm does matter, I'm
>> >> using those values:
>> >> <stepTime>0.002</stepTime>
>> >> <erp>0.9</erp>
>> >> <cfm>0.01</cfm>
>> >>
>> >> I hope that will help you,
>> >>
>> >> Best regards,
>> >> Kamil Muszyński
>> >>
>> >>
>> >> 2011/6/9 Rein Appeldoorn <rein...@gmail.com>:
>> >> > I checked those two parameters but nothing changes. Is this a known
>> fact
>> >> or
>> >> > is this just something weird? Here is the world file I'm using:
>> >> >
>> >> >
>> >>
>> -----------------------------------------------------------------------------------
>> >> >
>> >> > <?xml version="1.0"?>
>> >> >
>> >> > <gazebo:world
>> >> >    xmlns:xi="http://www.w3.org/2001/XInclude";
>> >> >    xmlns:gazebo="
>> http://playerstage.sourceforge.net/gazebo/xmlschema/#gz
>> >> "
>> >> >    xmlns:model="
>> >> http://playerstage.sourceforge.net/gazebo/xmlschema/#model";
>> >> >
>> >> >    xmlns:sensor="
>> >> > http://playerstage.sourceforge.net/gazebo/xmlschema/#sensor";
>> >> >    xmlns:window="
>> >> > http://playerstage.sourceforge.net/gazebo/xmlschema/#window";
>> >> >    xmlns:param="
>> >> http://playerstage.sourceforge.net/gazebo/xmlschema/#param";
>> >> >
>> >> >    xmlns:body="
>> http://playerstage.sourceforge.net/gazebo/xmlschema/#body
>> >> "
>> >> >    xmlns:geom="
>> http://playerstage.sourceforge.net/gazebo/xmlschema/#geom
>> >> "
>> >> >    xmlns:joint="
>> >> http://playerstage.sourceforge.net/gazebo/xmlschema/#joint";
>> >> >
>> >> >    xmlns:interface="
>> >> > http://playerstage.sourceforge.net/gazebo/xmlschema/#interface";
>> >> >    xmlns:ui="http://playerstage.sourceforge.net/gazebo/xmlschema/#ui";
>> >> >    xmlns:rendering="
>> >> > http://playerstage.sourceforge.net/gazebo/xmlschema/#rendering";
>> >> >    xmlns:controller="
>> >> > http://playerstage.sourceforge.net/gazebo/xmlschema/#controller";
>> >> >    xmlns:physics="
>> >> > http://playerstage.sourceforge.net/gazebo/xmlschema/#physics"; >
>> >> >
>> >> >    <verbosity>5</verbosity>
>> >> >
>> >> >    <physics:ode>
>> >> >        <stepTime>0.005</stepTime>
>> >> >        <gravity>0 0 -9.8</gravity>
>> >> >        <cfm>0</cfm>
>> >> >        <erp>0.8</erp>
>> >> >        <quickStep>true</quickStep>
>> >> >        <quickStepIters>100</quickStepIters>
>> >> >        <quickStepW>1.3</quickStepW>
>> >> >        <contactMaxCorrectingVel>100.0</contactMaxCorrectingVel>
>> >> >        <contactSurfaceLayer>0.0</contactSurfaceLayer>
>> >> >        <updateRate>0</updateRate>
>> >> >    </physics:ode>
>> >> >
>> >> >    <rendering:gui>
>> >> >        <type>fltk</type>
>> >> >        <size>800 600</size>
>> >> >        <pos>0 0</pos>
>> >> >    </rendering:gui>
>> >> >
>> >> >    <rendering:ogre>
>> >> >        <ambient>0.8 0.8 0.8 1.0</ambient>
>> >> >        <sky>
>> >> >            <material>Gazebo/CloudySky</material>
>> >> >        </sky>
>> >> >        <grid>false</grid>
>> >> >        <shadowTechnique>stencilModulative</shadowTechnique>
>> >> >    </rendering:ogre>
>> >> >
>> >> >    <!-- The Ground Plane -->
>> >> >    <model:physical name="groundplane_model">
>> >> >        <xyz>0 0 0</xyz>
>> >> >        <rpy>0 0 0</rpy>
>> >> >        <static>true</static>
>> >> >
>> >> >        <body:plane name="ground_plane_body">
>> >> >            <geom:plane name="ground_plane_geom">
>> >> >                <normal>0 0 1</normal>
>> >> >                <size>1000 1000</size>
>> >> >                <segments>100 100</segments>
>> >> >                <uvTile>100 100</uvTile>
>> >> >                <material>Gazebo/GrassFloor</material>
>> >> >                <mu1>109999.0</mu1>
>> >> >                <mu2>1000.0</mu2>
>> >> >            </geom:plane>
>> >> >        </body:plane>
>> >> >    </model:physical>
>> >> >    <!-- End Ground Plane -->
>> >> >
>> >> >    <!-- The Ball Model -->
>> >> >    <model:physical name="ball_model">
>> >> >        <xyz>0.025 0 1</xyz>
>> >> >        <static>false</static>
>> >> >
>> >> >        <body:sphere name="ball_body">
>> >> >            <geom:sphere name="ball_geom">
>> >> >                <xyz>0 0 0</xyz>
>> >> >                <size>0.015</size>
>> >> >                <mass>0.02</mass>
>> >> >
>> >> >                <visual>
>> >> >                    <size>0.03 0.03 0.03</size>
>> >> >                    <mesh>unit_sphere</mesh>
>> >> >                    <material>Gazebo/White</material>
>> >> >                </visual>
>> >> >                <mu1>109999.0</mu1>
>> >> >            </geom:sphere>
>> >> >        </body:sphere>
>> >> >    </model:physical>
>> >> >    <!-- End Ball Model -->
>> >> >
>> >> >
>> >> >    <!-- The White Point light -->
>> >> >    <model:renderable name="point_white">
>> >> >        <xyz>-3 0 5</xyz>
>> >> >        <static>true</static>
>> >> >        <light>
>> >> >            <type>point</type>
>> >> >            <diffuseColor>0.8 0.8 0.8</diffuseColor>
>> >> >            <specularColor>0.1 0.1 0.1</specularColor>
>> >> >            <range>20</range>
>> >> >
>> >> >            <!-- Constant(0-1) Linear(0-1) Quadratic -->
>> >> >            <attenuation>0.3 0.01 0</attenuation>
>> >> >        </light>
>> >> >    </model:renderable>
>> >> >    <!-- End White Point light -->
>> >> >
>> >> > </gazebo:world>
>> >> >
>> >> >
>> >>
>> -----------------------------------------------------------------------------------
>> >> >
>> >> > Do you guys get the same behavior? If so, is there any fix or a way to
>> >> get
>> >> > rid of this?
>> >> >
>> >> > Thanks in advance!
>> >> >
>> >> > Rein
>> >> >
>> >> > On Wed, Jun 8, 2011 at 8:33 PM, John Hsu <john...@willowgarage.com>
>> >> wrote:
>> >> >
>> >> >> Hi,
>> >> >>
>> >> >> you can check to see if contactSurfaceLayer is small, e.g.
>> >> >>
>> >> >> <contactSurfaceLayer>0</contactSurfaceLayer>
>> >> >>
>> >> >> in addition, you might want to make sure <CFM> is 0.
>> >> >>
>> >> >> hope this helps.
>> >> >>
>> >> >> John
>> >> >>
>> >> >> On Wed, Jun 8, 2011 at 11:00 AM, Rein Appeldoorn <rein...@gmail.com>
>> >> >> wrote:
>> >> >>
>> >> >> > Hi,
>> >> >> >
>> >> >> > I'm working on a simulation of an autonomous football table. When I
>> >> model
>> >> >> > the ball, it's sinking through the floor. Because the geometry of
>> the
>> >> >> ball
>> >> >> > is quite small (radius of 0.015), this sinking is not acceptable.
>> >> Strange
>> >> >> > enough, when I check the other objects, they're all sinking a
>> little
>> >> bit.
>> >> >> > Does anybody have an explanation for this?
>> >> >> >
>> >> >> > A thing I can do is scale up all models, this makes the relative
>> >> errors
>> >> >> > much
>> >> >> > less. Does anybody got experience with this fact? Is scaling a good
>> >> >> > solution?
>> >> >> >
>> >> >> > Thanks in advance!
>> >> >> >
>> >> >> > Regards,
>> >> >> >
>> >> >> > Rein
>> >> >> >
>> >> >> >
>> >> >>
>> >>
>> ------------------------------------------------------------------------------
>> >> >> > EditLive Enterprise is the world's most technically advanced
>> content
>> >> >> > authoring tool. Experience the power of Track Changes, Inline Image
>> >> >> > Editing and ensure content is compliant with Accessibility
>> Checking.
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>> >> >> > _______________________________________________
>> >> >> > Playerstage-gazebo mailing list
>> >> >> > Playerstage-gazebo@lists.sourceforge.net
>> >> >> > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
>> >> >> >
>> >> >>
>> >> >>
>> >> >>
>> >> >> --
>> >> >> John Hsu, Ph.D.
>> >> >> Senior Research Engineer
>> >> >> Willow Garage Inc.
>> >> >> +1-650-475-2809
>> >> >>
>> >> >>
>> >>
>> ------------------------------------------------------------------------------
>> >> >> EditLive Enterprise is the world's most technically advanced content
>> >> >> authoring tool. Experience the power of Track Changes, Inline Image
>> >> >> Editing and ensure content is compliant with Accessibility Checking.
>> >> >> http://p.sf.net/sfu/ephox-dev2dev
>> >> >> _______________________________________________
>> >> >> Playerstage-gazebo mailing list
>> >> >> Playerstage-gazebo@lists.sourceforge.net
>> >> >> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
>> >> >>
>> >> >
>> >>
>> ------------------------------------------------------------------------------
>> >> > EditLive Enterprise is the world's most technically advanced content
>> >> > authoring tool. Experience the power of Track Changes, Inline Image
>> >> > Editing and ensure content is compliant with Accessibility Checking.
>> >> > http://p.sf.net/sfu/ephox-dev2dev
>> >> > _______________________________________________
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>> >> >
>> >>
>> >>
>> >>
>> ------------------------------------------------------------------------------
>> >> EditLive Enterprise is the world's most technically advanced content
>> >> authoring tool. Experience the power of Track Changes, Inline Image
>> >> Editing and ensure content is compliant with Accessibility Checking.
>> >> http://p.sf.net/sfu/ephox-dev2dev
>> >> _______________________________________________
>> >> Playerstage-gazebo mailing list
>> >> Playerstage-gazebo@lists.sourceforge.net
>> >> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
>> >>
>> >
>> ------------------------------------------------------------------------------
>> > EditLive Enterprise is the world's most technically advanced content
>> > authoring tool. Experience the power of Track Changes, Inline Image
>> > Editing and ensure content is compliant with Accessibility Checking.
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>> > _______________________________________________
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>> > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
>> >
>>
>>
>> ------------------------------------------------------------------------------
>> EditLive Enterprise is the world's most technically advanced content
>> authoring tool. Experience the power of Track Changes, Inline Image
>> Editing and ensure content is compliant with Accessibility Checking.
>> http://p.sf.net/sfu/ephox-dev2dev
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>> Playerstage-gazebo mailing list
>> Playerstage-gazebo@lists.sourceforge.net
>> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
>>
> ------------------------------------------------------------------------------
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> authoring tool. Experience the power of Track Changes, Inline Image
> Editing and ensure content is compliant with Accessibility Checking.
> http://p.sf.net/sfu/ephox-dev2dev
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> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
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