SDL looks quite nice but it's only wrapping DirectDraw
(or DGA on X) so you're looking at BitBlts and raw
bitmap manipulation. If you use OpenGL on top of
SDL you get real graphics primitives. Most graphics
cards you buy today have OpenGL acceleration in both
Windows and XFree 4.
The nice thing about OpenGL is that it has a consistent
rendering engine rather than the capability based nonsense
you get with Direct3D. It would also work in windowed
mode (although the necessity to also render to the
backing bitmap would kill performance).
For basic 2D accleration though you're probably not going
to beat coding to XLib/GDI directly.
Mike.
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf
> Of Nick Behnken
> Sent: Monday, November 06, 2000 10:32 PM
> To: [EMAIL PROTECTED]
> Subject: Re: Peripheral considerations
>
>
> SDL!!!!!!!!!!! SDL uses directX when available and GDI when it isn't. Not
> all of us have cards that are OGL accelerated... for example this Matrox
> card in my machine sucks at OGL.
>
> Nick
>