On Mon, 6 Nov 2000, Mike Shepherd wrote:

> For basic 2D accleration though you're probably not going
> to beat coding to XLib/GDI directly.

When I wrote the patch for the bochs gui code to use SDL instead of X, it
wasn't really faster (just as you suggest) but the advantage of SDL is
that I could run it on svgalib or fbdev instead, which is faster and is
useful for some people. IMHO, SDL is the best way to go (for 2D
acceleration at least) as it is likely to wrap any useful target ppl are
likely to want (now AND in future) at negligable cost (performance wise)
and with little or no extra work from us.

Martin.

-- 
Martin Garton <[EMAIL PROTECTED]> http://www.wrasse.demon.co.uk
For my public key - http://www.wrasse.demon.co.uk/mypubkey


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