Has anyone worked in foreign country like Germany as a developer or IT 
personal?I wonder how they treat workers and the quality usually is pretty good 
for the end product.They were so good they were able to fix the computer system 
for the VWs to not work during emissions tests so they could pass 
easily.Volkswagen emissions scandal - Wikipedia


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Volkswagen emissions scandal - Wikipedia

The Volkswagen emissions scandal, sometimes known as Dieselgate[23][24] or 
Emissionsgate,[25][24] began in Septe...
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    On Thursday, April 25, 2024 at 02:43:46 PM MST, David Schwartz via 
PLUG-discuss <plug-discuss@lists.phxlinux.org> wrote:  
 
 I’ve worked at plenty of places that are more like what you’re saying about 
FB, but they weren’t working on ISO 900x and CMMI certifications.
I was simply reflecting on the fact that we’ve got a lot of national 
Headquarters for companies here in the Phoenix area that ARE working on these 
certifications, and this has a certain depressing effect on wages when their 
goal is to make people in the same roles interchangeable. That’s what these 
efforts are all about — minimizing risk and reducing costs.
They’re turning programming into a far less creative endeavor. That requires a 
more mechanized approach and less variability among workers.
Maintenance programmers are simply required to take a bug ticket submitted with 
a documented way to reproduce the error and fix it without altering any other 
code.

-David Schwartz

On Apr 25, 2024, at 1:51 PM, Ryan Petris <r...@petris.net> wrote:
I can't say I've worked anywhere as strict as that, however I'll say that like 
any other career field, there are good and bad work places. Places that like to 
overly restrict things are going to lose good developers, and likely don't pay 
well to begin with.

I worked for Meta/Facebook for a year before I got laid off last year, and I'll 
say that it was very much not like this. While you had regular projects and 
whatnot going on, you were free to make changes you thought were necessary or 
good changes to make. Now I didn't work on anything public facing, as I'm 
certain there are certain controls on making changes to what users can see, but 
otherwise any change just required approval from any other developer, and it 
would make it into production 6 hours or so later.





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