philippe_44 wrote: 
> Great! I don't think your network is the issue as such, I'm more
> suspecting a wider/deeper connection timeout when the stream *seems* to
> stall. I'm currently trying on a player with a small buffer to see it it
> happens as well. But if this is something like that, it might be any
> sort of infra issue between the RP servers hosting and "us" that thinks
> that this socket timeouts

Interesting. I'm wondering: does the RP data indicate where the end of
the block is when it's being downloaded by the plugin/LMS? That way, if
the connection stalls or times out, it could be re-requested on "our"
end?


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