cpd73 wrote: > The dev version sends +/- the defined volume increment when using the > up/down vol buttons when a player has fixed volume. This is also > extended by a server-side Material setting that will cause Material to > 'ignore' the fixed volume state. When that is set, the volume for fixed > volume players will be controlled as if they are not fixed volume - so > the slider will be active, and the up/down buttons will set a volume > relative to the current (as shown in the slider) volume. So, if vol=80% > and increment=5%, then down will set volume to 75% > > However, I'm not sure if this is really required. Or if Material should > just ignore fixed volume?
In my opinion MS should ignore the fixed volume setting (slider and button) , or, at least give an Option to do so. Here a short sum up of the reasons I see: - Consistency: It would work like default skin, Squeezer and iPeng. All those ignore the fixed volume setting, or, at least have an option for doing so. - Less development effort: Fixed volume string is not localized yet, manage player settings still ignores it - Functional vs. cosmetic: Leaving the slider fixed strongly impacts the usability in some cases and forces users to switch to another skin. On the other side there is just a small cosmetic downside for others, when the slider isn't fixed aymore. This is only my opinion, but there are some objective reasons to think so. ------------------------------------------------------------------------ gnackwatschn's Profile: http://forums.slimdevices.com/member.php?userid=71199 View this thread: http://forums.slimdevices.com/showthread.php?t=109624 _______________________________________________ plugins mailing list plugins@lists.slimdevices.com http://lists.slimdevices.com/mailman/listinfo/plugins