d6jg wrote: 
> On a serious note. Did I read that Craig had added a party mode? Am I
> correct that Material must be default skin for this to work and that you
> need to specify player by Mac code in url?
> Anybody got an example?

To use party-mode you can either:
  
-  Set 'Material Skin (Party)' as the default skin, and the just give
  users your LMS url (e.g. http: //SERVER:9000)
-  Use http: //SERVER:9000/materialparty/ - this is the URL used by
  'Material Skin (Party)'
-  Use http: //SERER:9000/matrerial/?party - which is actual URL, and
  http: //SERVER:9000/materialparty/ just redirects to this
  

There is no need to specify a player. However, if you wish to allow your
users to only control a single player then you can use http:
//SERVER:9000/material/?party&single&player=01:02:03:04:05:06  (player
can be ID (MAC) or its name (URL encoded))



*Material debug:* 1. Launch via http: //SERVER:9000/material/?debug=json
(Use http: //SERVER:9000/material/?debug=json,cometd to also see update
messages, e.g. play queue) 2. Open browser's developer tools 3. Open
console tab in developer tools 4. REQ/RESP messages sent to/from LMS
will be logged here.
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